# Does Feedback Help in Bandits with Arm Erasures?

arXiv: https://arxiv.org/abs/2504.20894 · HTML: https://mlsanity.com/paper/2504.20894/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 7 of its 32 references that are in the map.
- First posted on arXiv 29 Apr 2025.

## Builds on (most cited first, 7 of 7)

- [Stochastic bandits robust to adversarial corruptions](https://mlsanity.com/paper/1803.09353/) (2018)
- [Better Algorithms for Stochastic Bandits with Adversarial Corruptions](https://mlsanity.com/paper/1902.08647/) (2019)
- [Prediction with Corrupted Expert Advice](https://mlsanity.com/paper/2002.10286/) (2020)
- [Differentially Private Stochastic Linear Bandits: (Almost) for Free](https://mlsanity.com/paper/2207.03445/) (2022)
- [Contexts can be Cheap: Solving Stochastic Contextual Bandits with Linear Bandit Algorithms](https://mlsanity.com/paper/2211.05632/) (2022)
- [Solving Multi-Arm Bandit Using a Few Bits of Communication](https://mlsanity.com/paper/2111.06067/) (2021)
- [Multi-Agent Bandit Learning through Heterogeneous Action Erasure Channels](https://mlsanity.com/paper/2312.14259/) (2023)

## Abstract (arXiv)

We study a distributed multi-armed bandit (MAB) problem over arm erasure channels, motivated by the increasing adoption of MAB algorithms over communication-constrained networks. In this setup, the learner communicates the chosen arm to play to an agent over an erasure channel with probability ε ∈ [0,1); if an erasure occurs, the agent continues pulling the last successfully received arm; the learner always observes the reward of the arm pulled. In past work, we considered the case where the agent cannot convey feedback to the learner, and thus the learner does not know whether the arm played is the requested or the last successfully received one. In this paper, we instead consider the case where the agent can send feedback to the learner on whether the arm request was received, and thus the learner exactly knows which arm was played. Surprisingly, we prove that erasure feedback does not improve the worst-case regret upper bound order over the previously studied no-feedback setting. In particular, we prove a regret lower bound of Omega(√KT + K / (1 - ε)), where K is the number of arms and T the time horizon, that matches no-feedback upper bounds up to logarithmic factors. We note however that the availability of feedback enables simpler algorithm designs that may achieve better constants (albeit not better order) regret bounds; we design one such algorithm and evaluate its performance numerically.
