# Efficient Listener: Dyadic Facial Motion Synthesis via Action Diffusion

arXiv: https://arxiv.org/abs/2504.20685 · HTML: https://mlsanity.com/paper/2504.20685/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 56 references that are in the map.
- First posted on arXiv 29 Apr 2025.

## Builds on (most cited first, 30 of 38)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [Group Normalization](https://mlsanity.com/paper/1803.08494/) (2018)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [EDGE: Editable Dance Generation From Music](https://mlsanity.com/paper/2211.10658/) (2022)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [VAE with a VampPrior](https://mlsanity.com/paper/1705.07120/) (2017)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [FaceFormer: Speech-Driven 3D Facial Animation with Transformers](https://mlsanity.com/paper/2112.05329/) (2021)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion](https://mlsanity.com/paper/2204.08451/) (2022)
- [VideoReTalking: Audio-based Lip Synchronization for Talking Head Video Editing In the Wild](https://mlsanity.com/paper/2211.14758/) (2022)
- [Towards Automatic Face-to-Face Translation](https://mlsanity.com/paper/2003.00418/) (2020)
- [One-shot Talking Face Generation from Single-speaker Audio-Visual Correlation Learning](https://mlsanity.com/paper/2112.02749/) (2021)
- [Efficient Emotional Adaptation for Audio-Driven Talking-Head Generation](https://mlsanity.com/paper/2309.04946/) (2023)
- [Responsive Listening Head Generation: A Benchmark Dataset and Baseline](https://mlsanity.com/paper/2112.13548/) (2021)

## Built on by (most cited first, 1 of 1)

- [Warm Chat: Diffuse Emotion-aware Interactive Talking Head Avatar with Tree-Structured Guidance](https://mlsanity.com/paper/2508.18337/) (2025)

## Abstract (arXiv)

Generating realistic listener facial motions in dyadic conversations remains challenging due to the high-dimensional action space and temporal dependency requirements. Existing approaches usually consider extracting 3D Morphable Model (3DMM) coefficients and modeling in the 3DMM space. However, this makes the computational speed of the 3DMM a bottleneck, making it difficult to achieve real-time interactive responses. To tackle this problem, we propose Facial Action Diffusion (FAD), which introduces the diffusion methods from the field of image generation to achieve efficient facial action generation. We further build the Efficient Listener Network (ELNet) specially designed to accommodate both the visual and audio information of the speaker as input. Considering of FAD and ELNet, the proposed method learns effective listener facial motion representations and leads to improvements of performance over the state-of-the-art methods while reducing 99% computational time.
