# PartHOI: Part-based Hand-Object Interaction Transfer via Generalized Cylinders

arXiv: https://arxiv.org/abs/2504.20599 · HTML: https://mlsanity.com/paper/2504.20599/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 55 references that are in the map.
- First posted on arXiv 29 Apr 2025.

## Builds on (most cited first, 29 of 29)

- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [ContactPose: A Dataset of Grasps with Object Contact and Hand Pose](https://mlsanity.com/paper/2007.09545/) (2020)
- [Hand-Object Contact Consistency Reasoning for Human Grasps Generation](https://mlsanity.com/paper/2104.03304/) (2021)
- [ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imaging](https://mlsanity.com/paper/1904.06830/) (2019)
- [Reconstructing Hand-Object Interactions in the Wild](https://mlsanity.com/paper/2012.09856/) (2020)
- [ContactOpt: Optimizing Contact to Improve Grasps](https://mlsanity.com/paper/2104.07267/) (2021)
- [OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interaction](https://mlsanity.com/paper/2203.15709/) (2022)
- [AffordanceNet: An End-to-End Deep Learning Approach for Object Affordance Detection](https://mlsanity.com/paper/1709.07326/) (2017)
- [CPF: Learning a Contact Potential Field to Model the Hand-Object Interaction](https://mlsanity.com/paper/2012.00924/) (2020)
- [UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy](https://mlsanity.com/paper/2303.00938/) (2023)
- [D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions](https://mlsanity.com/paper/2112.03028/) (2021)
- [3D AffordanceNet: A Benchmark for Visual Object Affordance Understanding](https://mlsanity.com/paper/2103.16397/) (2021)
- [ContactGrasp: Functional Multi-finger Grasp Synthesis from Contact](https://mlsanity.com/paper/1904.03754/) (2019)
- [Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor](https://mlsanity.com/paper/1704.02201/) (2017)
- [TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinement](https://mlsanity.com/paper/2205.07982/) (2022)
- [Towards unconstrained joint hand-object reconstruction from RGB videos](https://mlsanity.com/paper/2108.07044/) (2021)
- [Real-time Joint Tracking of a Hand Manipulating an Object from RGB-D Input](https://mlsanity.com/paper/1610.04889/) (2016)
- [ContactGen: Generative Contact Modeling for Grasp Generation](https://mlsanity.com/paper/2310.03740/) (2023)
- [gSDF: Geometry-Driven Signed Distance Functions for 3D Hand-Object Reconstruction](https://mlsanity.com/paper/2304.11970/) (2023)
- [3D Object Reconstruction from Hand-Object Interactions](https://mlsanity.com/paper/1704.00529/) (2017)
- [Learning High-DOF Reaching-and-Grasping via Dynamic Representation of Gripper-Object Interaction](https://mlsanity.com/paper/2204.13998/) (2022)
- [Contact2Grasp: 3D Grasp Synthesis via Hand-Object Contact Constraint](https://mlsanity.com/paper/2210.09245/) (2022)
- [CHORD: Category-level Hand-held Object Reconstruction via Shape Deformation](https://mlsanity.com/paper/2308.10574/) (2023)
- [Back to RGB: 3D tracking of hands and hand-object interactions based on short-baseline stereo](https://mlsanity.com/paper/1705.05301/) (2017)
- [Hand-Priming in Object Localization for Assistive Egocentric Vision](https://mlsanity.com/paper/2002.12557/) (2020)

## Abstract (arXiv)

Learning-based methods to understand and model hand-object interactions (HOI) require a large amount of high-quality HOI data. One way to create HOI data is to transfer hand poses from a source object to another based on the objects' geometry. However, current methods for transferring hand poses between objects rely on shape matching, limiting the ability to transfer poses across different categories due to differences in their shapes and sizes. We observe that HOI often involves specific semantic parts of objects, which often have more consistent shapes across categories. In addition, constructing size-invariant correspondences between these parts is important for cross-category transfer. Based on these insights, we introduce a novel method PartHOI for part-based HOI transfer. Using a generalized cylinder representation to parameterize an object parts' geometry, PartHOI establishes a robust geometric correspondence between object parts, and enables the transfer of contact points. Given the transferred points, we optimize a hand pose to fit the target object well. Qualitative and quantitative results demonstrate that our method can generalize HOI transfers well even for cross-category objects, and produce high-fidelity results that are superior to the existing methods.
