# Large-scale visual SLAM for in-the-wild videos

arXiv: https://arxiv.org/abs/2504.20496 · HTML: https://mlsanity.com/paper/2504.20496/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 32 references that are in the map.
- First posted on arXiv 29 Apr 2025.

## Builds on (most cited first, 24 of 24)

- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [NetVLAD: CNN architecture for weakly supervised place recognition](https://mlsanity.com/paper/1511.07247/) (2015)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Image](https://mlsanity.com/paper/2307.10984/) (2023)
- [MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision](https://mlsanity.com/paper/2410.19115/) (2024)
- [MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos](https://mlsanity.com/paper/2412.04463/) (2024)
- [Visual Geometry Grounded Deep Structure From Motion](https://mlsanity.com/paper/2312.04563/) (2023)
- [Global Structure-from-Motion Revisited](https://mlsanity.com/paper/2407.20219/) (2024)
- [MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors](https://mlsanity.com/paper/2412.12392/) (2024)
- [Deep Patch Visual Odometry](https://mlsanity.com/paper/2208.04726/) (2022)
- [MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motion](https://mlsanity.com/paper/2409.19152/) (2024)
- [Scene Coordinate Reconstruction: Posing of Image Collections via Incremental Learning of a Relocalizer](https://mlsanity.com/paper/2404.14351/) (2024)
- [Detector-Free Structure from Motion](https://mlsanity.com/paper/2306.15669/) (2023)
- [GeoCalib: Learning Single-image Calibration with Geometric Optimization](https://mlsanity.com/paper/2409.06704/) (2024)
- [Light3R-SfM: Towards Feed-forward Structure-from-Motion](https://mlsanity.com/paper/2501.14914/) (2025)
- [Depth-Guided Sparse Structure-from-Motion for Movies and TV Shows](https://mlsanity.com/paper/2204.02509/) (2022)

## Abstract (arXiv)

Accurate and robust 3D scene reconstruction from casual, in-the-wild videos can significantly simplify robot deployment to new environments. However, reliable camera pose estimation and scene reconstruction from such unconstrained videos remains an open challenge. Existing visual-only SLAM methods perform well on benchmark datasets but struggle with real-world footage which often exhibits uncontrolled motion including rapid rotations and pure forward movements, textureless regions, and dynamic objects. We analyze the limitations of current methods and introduce a robust pipeline designed to improve 3D reconstruction from casual videos. We build upon recent deep visual odometry methods but increase robustness in several ways. Camera intrinsics are automatically recovered from the first few frames using structure-from-motion. Dynamic objects and less-constrained areas are masked with a predictive model. Additionally, we leverage monocular depth estimates to regularize bundle adjustment, mitigating errors in low-parallax situations. Finally, we integrate place recognition and loop closure to reduce long-term drift and refine both intrinsics and pose estimates through global bundle adjustment. We demonstrate large-scale contiguous 3D models from several online videos in various environments. In contrast, baseline methods typically produce locally inconsistent results at several points, producing separate segments or distorted maps. In lieu of ground-truth pose data, we evaluate map consistency, execution time and visual accuracy of re-rendered NeRF models. Our proposed system establishes a new baseline for visual reconstruction from casual uncontrolled videos found online, demonstrating more consistent reconstructions over longer sequences of in-the-wild videos than previously achieved.
