# A Survey on GUI Agents with Foundation Models Enhanced by Reinforcement Learning

arXiv: https://arxiv.org/abs/2504.20464 · HTML: https://mlsanity.com/paper/2504.20464/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 14 of its 22 references that are in the map.
- First posted on arXiv 29 Apr 2025.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)
- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 14 of 14)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [ChatDev: Communicative Agents for Software Development](https://mlsanity.com/paper/2307.07924/) (2023)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [GPT-4V(ision) is a Generalist Web Agent, if Grounded](https://mlsanity.com/paper/2401.01614/) (2024)
- [Socratic Models: Composing Zero-Shot Multimodal Reasoning with Language](https://mlsanity.com/paper/2204.00598/) (2022)
- [Reinforcement Learning on Web Interfaces Using Workflow-Guided Exploration](https://mlsanity.com/paper/1802.08802/) (2018)
- [GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents](https://mlsanity.com/paper/2504.10458/) (2025)
- [Mobile-Agent-v2: Mobile Device Operation Assistant with Effective Navigation via Multi-Agent Collaboration](https://mlsanity.com/paper/2406.01014/) (2024)
- [Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learning](https://mlsanity.com/paper/2405.10292/) (2024)
- [A Complete Survey on LLM-based AI Chatbots](https://mlsanity.com/paper/2406.16937/) (2024)
- [TongUI: Internet-Scale Trajectories from Multimodal Web Tutorials for Generalized GUI Agents](https://mlsanity.com/paper/2504.12679/) (2025)
- [Dynamic Planning for LLM-based Graphical User Interface Automation](https://mlsanity.com/paper/2410.00467/) (2024)
- [MP-GUI: Modality Perception with MLLMs for GUI Understanding](https://mlsanity.com/paper/2503.14021/) (2025)

## Built on by (most cited first, 7 of 7)

- [AndroTMem: From Interaction Trajectories to Anchored Memory in Long-Horizon GUI Agents](https://mlsanity.com/paper/2603.18429/) (2026)
- [MagicGUI-RMS: A Multi-Agent Reward Model System for Self-Evolving GUI Agents via Automated Feedback Reflux](https://mlsanity.com/paper/2601.13060/) (2026)
- [A Multimodal GUI Architecture for Interfacing with LLM-Based Conversational Assistants](https://mlsanity.com/paper/2510.06223/) (2025)
- [Training High-Level Schedulers with Execution-Feedback Reinforcement Learning for Long-Horizon GUI Automation](https://mlsanity.com/paper/2511.22235/) (2025)
- [Software Engineering for and with GUI Agent](https://mlsanity.com/paper/2608.09278/) (2026)
- [Trifuse: Enhancing Attention-Based GUI Grounding via Multimodal Fusion](https://mlsanity.com/paper/2602.06351/) (2026)
- [Securing Computer-Use Agents: A Unified Architecture-Lifecycle Framework for Deployment-Grounded Reliability](https://mlsanity.com/paper/2605.07110/) (2026)

## Abstract (arXiv)

Graphical User Interface (GUI) agents, driven by Multi-modal Large Language Models (MLLMs), have emerged as a promising paradigm for enabling intelligent interaction with digital systems. This paper provides a structured survey of recent advances in GUI agents, focusing on architectures enhanced by Reinforcement Learning (RL). We first formalize GUI agent tasks as Markov Decision Processes and discuss typical execution environments and evaluation metrics. We then review the modular architecture of (M)LLM-based GUI agents, covering Perception, Planning, and Acting modules, and trace their evolution through representative works. Furthermore, we categorize GUI agent training methodologies into Prompt-based, Supervised Fine-Tuning (SFT)-based, and RL-based approaches, highlighting the progression from simple prompt engineering to dynamic policy learning via RL. Our summary illustrates how recent innovations in multimodal perception, decision reasoning, and adaptive action generation have significantly improved the generalization and robustness of GUI agents in complex real-world environments. We conclude by identifying key challenges and future directions for building more capable and reliable GUI agents.
