# CE-NPBG: Connectivity Enhanced Neural Point-Based Graphics for Novel View Synthesis in Autonomous Driving Scenes

arXiv: https://arxiv.org/abs/2504.19557 · HTML: https://mlsanity.com/paper/2504.19557/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 33 references that are in the map.
- First posted on arXiv 28 Apr 2025.

## Builds on (most cited first, 21 of 21)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [Deferred Neural Rendering: Image Synthesis using Neural Textures](https://mlsanity.com/paper/1904.12356/) (2019)
- [Point-Based Neural Rendering with Per-View Optimization](https://mlsanity.com/paper/2109.02369/) (2021)
- [DeepStereo: Learning to Predict New Views from the World's Imagery](https://mlsanity.com/paper/1506.06825/) (2015)
- [View Synthesis by Appearance Flow](https://mlsanity.com/paper/1605.03557/) (2016)
- [SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image](https://mlsanity.com/paper/2204.00928/) (2022)
- [NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstruction](https://mlsanity.com/paper/2203.11283/) (2022)
- [READ: Large-Scale Neural Scene Rendering for Autonomous Driving](https://mlsanity.com/paper/2205.05509/) (2022)
- [Style-based Point Generator with Adversarial Rendering for Point Cloud Completion](https://mlsanity.com/paper/2103.02535/) (2021)
- [GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields](https://mlsanity.com/paper/2306.06044/) (2023)
- [TridentAdapt: Learning Domain-invariance via Source-Target Confrontation and Self-induced Cross-domain Augmentation](https://mlsanity.com/paper/2111.15300/) (2021)

## Built on by (most cited first, 1 of 1)

- [Physically Inspired Gaussian Splatting for HDR Novel View Synthesis](https://mlsanity.com/paper/2603.28020/) (2026)

## Abstract (arXiv)

Current point-based approaches encounter limitations in scalability and rendering quality when using large 3D point cloud maps because using them directly for novel view synthesis (NVS) leads to degraded visualizations. We identify the primary issue behind these low-quality renderings as a visibility mismatch between geometry and appearance, stemming from using these two modalities together. To address this problem, we present CE-NPBG, a new approach for novel view synthesis (NVS) in large-scale autonomous driving scenes. Our method is a neural point-based technique that leverages two modalities: posed images (cameras) and synchronized raw 3D point clouds (LiDAR). We first employ a connectivity relationship graph between appearance and geometry, which retrieves points from a large 3D point cloud map observed from the current camera perspective and uses them for rendering. By leveraging this connectivity, our method significantly improves rendering quality and enhances run-time and scalability by using only a small subset of points from the large 3D point cloud map. Our approach associates neural descriptors with the points and uses them to synthesize views. To enhance the encoding of these descriptors and elevate rendering quality, we propose a joint adversarial and point rasterization training. During training, we pair an image-synthesizer network with a multi-resolution discriminator. At inference, we decouple them and use the image-synthesizer to generate novel views. We also integrate our proposal into the recent 3D Gaussian Splatting work to highlight its benefits for improved rendering and scalability.
