# FSBench: A Figure Skating Benchmark for Advancing Artistic Sports Understanding

arXiv: https://arxiv.org/abs/2504.19514 · HTML: https://mlsanity.com/paper/2504.19514/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 51 references that are in the map.
- First posted on arXiv 28 Apr 2025.

## Builds on (most cited first, 30 of 36)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language models](https://mlsanity.com/paper/2206.04615/) (2022)
- [MME: A Comprehensive Evaluation Benchmark for Multimodal Large Language Models](https://mlsanity.com/paper/2306.13394/) (2023)
- [Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding](https://mlsanity.com/paper/2306.02858/) (2023)
- [Video-LLaVA: Learning United Visual Representation by Alignment Before Projection](https://mlsanity.com/paper/2311.10122/) (2023)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [MVBench: A Comprehensive Multi-modal Video Understanding Benchmark](https://mlsanity.com/paper/2311.17005/) (2023)
- [Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models](https://mlsanity.com/paper/2306.05424/) (2023)
- [LLaMA-VID: An Image is Worth 2 Tokens in Large Language Models](https://mlsanity.com/paper/2311.17043/) (2023)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [Chat-UniVi: Unified Visual Representation Empowers Large Language Models with Image and Video Understanding](https://mlsanity.com/paper/2311.08046/) (2023)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [VideoAgent: A Memory-augmented Multimodal Agent for Video Understanding](https://mlsanity.com/paper/2403.11481/) (2024)
- [OneLLM: One Framework to Align All Modalities with Language](https://mlsanity.com/paper/2312.03700/) (2023)
- [Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams](https://mlsanity.com/paper/2406.08085/) (2024)
- [SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videos](https://mlsanity.com/paper/1804.04527/) (2018)
- [Tarsier: Recipes for Training and Evaluating Large Video Description Models](https://mlsanity.com/paper/2407.00634/) (2024)
- [SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videos](https://mlsanity.com/paper/2011.13367/) (2020)
- [Efficient Multimodal Learning from Data-centric Perspective](https://mlsanity.com/paper/2402.11530/) (2024)
- [MotionLLM: Understanding Human Behaviors from Human Motions and Videos](https://mlsanity.com/paper/2405.20340/) (2024)
- [Learning to score the figure skating sports videos](https://mlsanity.com/paper/1802.02774/) (2018)
- [AvatarGPT: All-in-One Framework for Motion Understanding, Planning, Generation and Beyond](https://mlsanity.com/paper/2311.16468/) (2023)
- [Motion-Agent: A Conversational Framework for Human Motion Generation with LLMs](https://mlsanity.com/paper/2405.17013/) (2024)
- [Spatio-Temporal Dynamic Inference Network for Group Activity Recognition](https://mlsanity.com/paper/2108.11743/) (2021)
- [Sports-QA: A Large-Scale Video Question Answering Benchmark for Complex and Professional Sports](https://mlsanity.com/paper/2401.01505/) (2024)
- [A Survey on Content-Aware Video Analysis for Sports](https://mlsanity.com/paper/1703.01170/) (2017)

## Built on by (most cited first, 6 of 6)

- [SportR: A Benchmark for Multimodal Large Language Model Reasoning in Sports](https://mlsanity.com/paper/2511.06499/) (2025)
- [Stepping VLMs onto the Court: Benchmarking Spatial Intelligence in Sports](https://mlsanity.com/paper/2603.09896/) (2026)
- [Learning Consistent Temporal Grounding between Related Tasks in Sports Coaching](https://mlsanity.com/paper/2603.18453/) (2026)
- [RefereeBench: Are Video MLLMs Ready to be Multi-Sport Referees](https://mlsanity.com/paper/2604.15736/) (2026)
- [VideoNet: A Large-Scale Dataset for Domain-Specific Action Recognition](https://mlsanity.com/paper/2605.02834/) (2026)
- [A Survey of Large Models in Sports](https://mlsanity.com/paper/2608.14377/) (2026)

## Abstract (arXiv)

Figure skating, known as the "Art on Ice," is among the most artistic sports, challenging to understand due to its blend of technical elements (like jumps and spins) and overall artistic expression. Existing figure skating datasets mainly focus on single tasks, such as action recognition or scoring, lacking comprehensive annotations for both technical and artistic evaluation. Current sports research is largely centered on ball games, with limited relevance to artistic sports like figure skating. To address this, we introduce FSAnno, a large-scale dataset advancing artistic sports understanding through figure skating. FSAnno includes an open-access training and test dataset, alongside a benchmark dataset, FSBench, for fair model evaluation. FSBench consists of FSBench-Text, with multiple-choice questions and explanations, and FSBench-Motion, containing multimodal data and Question and Answer (QA) pairs, supporting tasks from technical analysis to performance commentary. Initial tests on FSBench reveal significant limitations in existing models' understanding of artistic sports. We hope FSBench will become a key tool for evaluating and enhancing model comprehension of figure skating.
