# CasaGPT: Cuboid Arrangement and Scene Assembly for Interior Design

arXiv: https://arxiv.org/abs/2504.19478 · HTML: https://mlsanity.com/paper/2504.19478/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 56 references that are in the map.
- First posted on arXiv 28 Apr 2025.

## Builds on (most cited first, 30 of 40)

- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [BART: Denoising Sequence-to-Sequence Pre-training for Natural Language Generation, Translation, and Comprehension](https://mlsanity.com/paper/1910.13461/) (2019)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [GLU Variants Improve Transformer](https://mlsanity.com/paper/2002.05202/) (2020)
- [Root Mean Square Layer Normalization](https://mlsanity.com/paper/1910.07467/) (2019)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Center-based 3D Object Detection and Tracking](https://mlsanity.com/paper/2006.11275/) (2020)
- [Scaling Relationship on Learning Mathematical Reasoning with Large Language Models](https://mlsanity.com/paper/2308.01825/) (2023)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [Statistical Rejection Sampling Improves Preference Optimization](https://mlsanity.com/paper/2309.06657/) (2023)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [Grammar Variational Autoencoder](https://mlsanity.com/paper/1703.01925/) (2017)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [Learning Shape Abstractions by Assembling Volumetric Primitives](https://mlsanity.com/paper/1612.00404/) (2016)
- [CvxNet: Learnable Convex Decomposition](https://mlsanity.com/paper/1909.05736/) (2019)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [SceneFormer: Indoor Scene Generation with Transformers](https://mlsanity.com/paper/2012.09793/) (2020)
- [IoU Loss for 2D/3D Object Detection](https://mlsanity.com/paper/1908.03851/) (2019)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids](https://mlsanity.com/paper/1904.09970/) (2019)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [LEGO-Net: Learning Regular Rearrangements of Objects in Rooms](https://mlsanity.com/paper/2301.09629/) (2023)
- [Human-centric Indoor Scene Synthesis Using Stochastic Grammar](https://mlsanity.com/paper/1808.08473/) (2018)
- [EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion](https://mlsanity.com/paper/2405.00915/) (2024)
- [SceneGraphNet: Neural Message Passing for 3D Indoor Scene Augmentation](https://mlsanity.com/paper/1907.11308/) (2019)
- [RS-DPO: A Hybrid Rejection Sampling and Direct Preference Optimization Method for Alignment of Large Language Models](https://mlsanity.com/paper/2402.10038/) (2024)
- [Unsupervised Learning for Cuboid Shape Abstraction via Joint Segmentation from Point Clouds](https://mlsanity.com/paper/2106.03437/) (2021)
- [SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry](https://mlsanity.com/paper/2302.10237/) (2023)

## Built on by (most cited first, 14 of 14)

- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing](https://mlsanity.com/paper/2506.02459/) (2025)
- [HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation](https://mlsanity.com/paper/2508.17832/) (2025)
- [Pair2Scene: Learning Local Object Relations for Procedural Scene Generation](https://mlsanity.com/paper/2604.11808/) (2026)
- [CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling](https://mlsanity.com/paper/2604.27361/) (2026)
- [Function2Scene: 3D Indoor Scene Layout from Functional Specifications](https://mlsanity.com/paper/2605.30819/) (2026)
- [Global-Local Monte Carlo Tree Search in Vision-Language Models for Text-to-3D Indoor Scene Generation](https://mlsanity.com/paper/2606.06002/) (2026)
- [MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Models](https://mlsanity.com/paper/2607.11594/) (2026)
- [Class-Partitioned VQ-VAE and Latent Flow Matching for Point Cloud Scene Generation](https://mlsanity.com/paper/2601.12391/) (2026)
- [VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement](https://mlsanity.com/paper/2605.17102/) (2026)
- [Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environments](https://mlsanity.com/paper/2607.02407/) (2026)
- [ThinkBLOX: 3D Indoor Scene Generation with Progressive Reasoning](https://mlsanity.com/paper/2607.13539/) (2026)
- [Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesis](https://mlsanity.com/paper/2608.01973/) (2026)
- [SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolution](https://mlsanity.com/paper/2609.05594/) (2026)

## Abstract (arXiv)

We present a novel approach for indoor scene synthesis, which learns to arrange decomposed cuboid primitives to represent 3D objects within a scene. Unlike conventional methods that use bounding boxes to determine the placement and scale of 3D objects, our approach leverages cuboids as a straightforward yet highly effective alternative for modeling objects. This allows for compact scene generation while minimizing object intersections. Our approach, coined CasaGPT for Cuboid Arrangement and Scene Assembly, employs an autoregressive model to sequentially arrange cuboids, producing physically plausible scenes. By applying rejection sampling during the fine-tuning stage to filter out scenes with object collisions, our model further reduces intersections and enhances scene quality. Additionally, we introduce a refined dataset, 3DFRONT-NC, which eliminates significant noise presented in the original dataset, 3D-FRONT. Extensive experiments on the 3D-FRONT dataset as well as our dataset demonstrate that our approach consistently outperforms the state-of-the-art methods, enhancing the realism of generated scenes, and providing a promising direction for 3D scene synthesis.
