# VI3NR: Variance Informed Initialization for Implicit Neural Representations

arXiv: https://arxiv.org/abs/2504.19270 · HTML: https://mlsanity.com/paper/2504.19270/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 25 references that are in the map.
- First posted on arXiv 27 Apr 2025.

## Builds on (most cited first, 20 of 20)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classification](https://mlsanity.com/paper/1502.01852/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [SAL: Sign Agnostic Learning of Shapes from Raw Data](https://mlsanity.com/paper/1911.10414/) (2019)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [WIRE: Wavelet Implicit Neural Representations](https://mlsanity.com/paper/2301.05187/) (2023)
- [BACON: Band-limited Coordinate Networks for Multiscale Scene Representation](https://mlsanity.com/paper/2112.04645/) (2021)
- [Beyond Periodicity: Towards a Unifying Framework for Activations in Coordinate-MLPs](https://mlsanity.com/paper/2111.15135/) (2021)
- [SALD: Sign Agnostic Learning with Derivatives](https://mlsanity.com/paper/2006.05400/) (2020)
- [FINER: Flexible spectral-bias tuning in Implicit NEural Representation by Variable-periodic Activation Functions](https://mlsanity.com/paper/2312.02434/) (2023)
- [DiGS : Divergence guided shape implicit neural representation for unoriented point clouds](https://mlsanity.com/paper/2106.10811/) (2021)
- [On weight initialization in deep neural networks](https://mlsanity.com/paper/1704.08863/) (2017)
- [Geometry-Consistent Neural Shape Representation with Implicit Displacement Fields](https://mlsanity.com/paper/2106.05187/) (2021)
- [A Sampling Theory Perspective on Activations for Implicit Neural Representations](https://mlsanity.com/paper/2402.05427/) (2024)

## Built on by (most cited first, 1 of 1)

- [Improving Accuracy and Efficiency of Implicit Neural Representations: Making SIREN a WINNER](https://mlsanity.com/paper/2509.12980/) (2025)

## Abstract (arXiv)

Implicit Neural Representations (INRs) are a versatile and powerful tool for encoding various forms of data, including images, videos, sound, and 3D shapes. A critical factor in the success of INRs is the initialization of the network, which can significantly impact the convergence and accuracy of the learned model. Unfortunately, commonly used neural network initializations are not widely applicable for many activation functions, especially those used by INRs. In this paper, we improve upon previous initialization methods by deriving an initialization that has stable variance across layers, and applies to any activation function. We show that this generalizes many previous initialization methods, and has even better stability for well studied activations. We also show that our initialization leads to improved results with INR activation functions in multiple signal modalities. Our approach is particularly effective for Gaussian INRs, where we demonstrate that the theory of our initialization matches with task performance in multiple experiments, allowing us to achieve improvements in image, audio, and 3D surface reconstruction.
