# Toward Personalizing Quantum Computing Education: An Evolutionary LLM-Powered Approach

arXiv: https://arxiv.org/abs/2504.18603 · HTML: https://mlsanity.com/paper/2504.18603/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 33 references that are in the map.
- First posted on arXiv 24 Apr 2025.

## Builds on (most cited first, 9 of 9)

- [Proactive Agent: Shifting LLM Agents from Reactive Responses to Active Assistance](https://mlsanity.com/paper/2410.12361/) (2024)
- [The Robots are Here: Navigating the Generative AI Revolution in Computing Education](https://mlsanity.com/paper/2310.00658/) (2023)
- [LLM Agents for Education: Advances and Applications](https://mlsanity.com/paper/2503.11733/) (2025)
- [SiriuS: Self-improving Multi-agent Systems via Bootstrapped Reasoning](https://mlsanity.com/paper/2502.04780/) (2025)
- [LLM-powered Multi-agent Framework for Goal-oriented Learning in Intelligent Tutoring System](https://mlsanity.com/paper/2501.15749/) (2025)
- [An Ecosystem for Personal Knowledge Graphs: A Survey and Research Roadmap](https://mlsanity.com/paper/2304.09572/) (2023)
- [EAIRA: Establishing a Methodology for Evaluating AI Models as Scientific Research Assistants](https://mlsanity.com/paper/2502.20309/) (2025)
- [Education in the Era of Neurosymbolic AI](https://mlsanity.com/paper/2411.12763/) (2024)
- [Tutorly: Turning Programming Videos Into Apprenticeship Learning Environments with LLMs](https://mlsanity.com/paper/2405.12946/) (2024)

## Built on by (most cited first, 2 of 2)

- [Latency and Cost of Multi-Agent Intelligent Tutoring at Scale](https://mlsanity.com/paper/2604.24110/) (2026)
- [From Prototype to Classroom: An Intelligent Tutoring System for Quantum Education](https://mlsanity.com/paper/2604.24807/) (2026)

## Abstract (arXiv)

Quantum computing education faces significant challenges due to its complexity and the limitations of current tools; this paper introduces a novel Intelligent Teaching Assistant for quantum computing education and details its evolutionary design process. The system combines a knowledge-graph-augmented architecture with two specialized Large Language Model (LLM) agents: a Teaching Agent for dynamic interaction, and a Lesson Planning Agent for lesson plan generation. The system is designed to adapt to individual student needs, with interactions meticulously tracked and stored in a knowledge graph. This graph represents student actions, learning resources, and relationships, aiming to enable reasoning about effective learning pathways. We describe the implementation of the system, highlighting the challenges encountered and the solutions implemented, including introducing a dual-agent architecture where tasks are separated, all coordinated through a central knowledge graph that maintains system awareness, and a user-facing tag system intended to mitigate LLM hallucination and improve user control. Preliminary results illustrate the system's potential to capture rich interaction data, dynamically adapt lesson plans based on student feedback via a tag system in simulation, and facilitate context-aware tutoring through the integrated knowledge graph, though systematic evaluation is required.
