# Offline Learning of Controllable Diverse Behaviors

arXiv: https://arxiv.org/abs/2504.18160 · HTML: https://mlsanity.com/paper/2504.18160/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 16 of its 29 references that are in the map.
- First posted on arXiv 25 Apr 2025.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 16 of 16)

- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [A note on the evaluation of generative models](https://mlsanity.com/paper/1511.01844/) (2015)
- [Goal-Conditioned Imitation Learning using Score-based Diffusion Policies](https://mlsanity.com/paper/2304.02532/) (2023)
- [When Should We Prefer Offline Reinforcement Learning Over Behavioral Cloning?](https://mlsanity.com/paper/2204.05618/) (2022)
- [Robust Imitation of Diverse Behaviors](https://mlsanity.com/paper/1707.02747/) (2017)
- [Multi-Modal Imitation Learning from Unstructured Demonstrations using Generative Adversarial Nets](https://mlsanity.com/paper/1705.10479/) (2017)
- [Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning](https://mlsanity.com/paper/2410.15910/) (2024)
- [Diverse Behavior Is What Game AI Needs: Generating Varied Human-Like Playing Styles Using Evolutionary Multi-Objective Deep Reinforcement Learning](https://mlsanity.com/paper/1910.09022/) (2019)

## Built on by (most cited first, 2 of 2)

- [Offline Reinforcement Learning of High-Quality Behaviors Under Robust Style Alignment](https://mlsanity.com/paper/2601.22823/) (2026)
- [When Reasoning Narrows the Move: Diversity Collapse in LLM Game Play](https://mlsanity.com/paper/2607.19523/) (2026)

## Abstract (arXiv)

Imitation Learning (IL) techniques aim to replicate human behaviors in specific tasks. While IL has gained prominence due to its effectiveness and efficiency, traditional methods often focus on datasets collected from experts to produce a single efficient policy. Recently, extensions have been proposed to handle datasets of diverse behaviors by mainly focusing on learning transition-level diverse policies or on performing entropy maximization at the trajectory level. While these methods may lead to diverse behaviors, they may not be sufficient to reproduce the actual diversity of demonstrations or to allow controlled trajectory generation. To overcome these drawbacks, we propose a different method based on two key features: a) Temporal Consistency that ensures consistent behaviors across entire episodes and not just at the transition level as well as b) Controllability obtained by constructing a latent space of behaviors that allows users to selectively activate specific behaviors based on their requirements. We compare our approach to state-of-the-art methods over a diverse set of tasks and environments. Project page: https://mathieu-petitbois.github.io/projects/swr/
