# MultiMind: Enhancing Werewolf Agents with Multimodal Reasoning and Theory of Mind

arXiv: https://arxiv.org/abs/2504.18039 · HTML: https://mlsanity.com/paper/2504.18039/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 9 of its 41 references that are in the map.
- First posted on arXiv 25 Apr 2025.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)
- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 9 of 9)

- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation](https://mlsanity.com/paper/2310.01320/) (2023)
- [Enhance Reasoning for Large Language Models in the Game Werewolf](https://mlsanity.com/paper/2402.02330/) (2024)
- [Cooperation on the Fly: Exploring Language Agents for Ad Hoc Teamwork in the Avalon Game](https://mlsanity.com/paper/2312.17515/) (2023)
- [SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language models](https://mlsanity.com/paper/2401.17749/) (2024)
- [OSUM: Advancing Open Speech Understanding Models with Limited Resources in Academia](https://mlsanity.com/paper/2501.13306/) (2025)

## Built on by (most cited first, 12 of 12)

- [VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft](https://mlsanity.com/paper/2508.18722/) (2025)
- [Deceive, Detect, and Disclose: Large Language Models Play Mini-Mafia](https://mlsanity.com/paper/2509.23023/) (2025)
- [Multi-speaker Attention Alignment for Multimodal Social Interaction](https://mlsanity.com/paper/2511.17952/) (2025)
- [Collaborative Multi-Agent Scripts Generation for Enhancing Imperfect-Information Reasoning in Murder Mystery Games](https://mlsanity.com/paper/2604.11741/) (2026)
- [SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation](https://mlsanity.com/paper/2605.10079/) (2026)
- [InMind: Evaluating LLMs in Capturing and Applying Individual Human Reasoning Styles](https://mlsanity.com/paper/2508.16072/) (2025)
- [Shall We Play a Game? Language Models for Open-ended Wargames](https://mlsanity.com/paper/2509.17192/) (2025)
- [ReCAPA: Hierarchical Predictive Correction to Mitigate Cascading Failures](https://mlsanity.com/paper/2604.21232/) (2026)
- [Evaluating Large Language Models in a Complex Hidden Role Game](https://mlsanity.com/paper/2605.22826/) (2026)
- [RogueAI: A Reverse Turing Test for Detecting Licensed AI Deception in Dialogue](https://mlsanity.com/paper/2606.13310/) (2026)
- [Towards High-Level Semantic Intelligence](https://mlsanity.com/paper/2607.24082/) (2026)
- [MARBO: Relational Belief Grounding for LLM Agents in Social Deduction Games](https://mlsanity.com/paper/2609.06563/) (2026)

## Abstract (arXiv)

Large Language Model (LLM) agents have demonstrated impressive capabilities in social deduction games (SDGs) like Werewolf, where strategic reasoning and social deception are essential. However, current approaches remain limited to textual information, ignoring crucial multimodal cues such as facial expressions and tone of voice that humans naturally use to communicate. Moreover, existing SDG agents primarily focus on inferring other players' identities without modeling how others perceive themselves or fellow players. To address these limitations, we use One Night Ultimate Werewolf (ONUW) as a testbed and present MultiMind, the first framework integrating multimodal information into SDG agents. MultiMind processes facial expressions and vocal tones alongside verbal content, while employing a Theory of Mind (ToM) model to represent each player's suspicion levels toward others. By combining this ToM model with Monte Carlo Tree Search (MCTS), our agent identifies communication strategies that minimize suspicion directed at itself. Through comprehensive evaluation in both agent-versus-agent simulations and studies with human players, we demonstrate MultiMind's superior performance in gameplay. Our work presents a significant advancement toward LLM agents capable of human-like social reasoning across multimodal domains.
