# iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2504.17954 · HTML: https://mlsanity.com/paper/2504.17954/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 60 references that are in the map.
- First posted on arXiv 24 Apr 2025.

## Builds on (most cited first, 30 of 34)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [GS-IR: 3D Gaussian Splatting for Inverse Rendering](https://mlsanity.com/paper/2311.16473/) (2023)
- [TensoIR: Tensorial Inverse Rendering](https://mlsanity.com/paper/2304.12461/) (2023)
- [Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2307.11335/) (2023)
- [Reducing the Memory Footprint of 3D Gaussian Splatting](https://mlsanity.com/paper/2406.17074/) (2024)
- [ActiveNeRF: Learning where to See with Uncertainty Estimation](https://mlsanity.com/paper/2209.08546/) (2022)
- [NeILF: Neural Incident Light Field for Physically-based Material Estimation](https://mlsanity.com/paper/2203.07182/) (2022)
- [Compressible-composable NeRF via Rank-residual Decomposition](https://mlsanity.com/paper/2205.14870/) (2022)
- [NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimation](https://mlsanity.com/paper/2303.17147/) (2023)
- [Compressing Volumetric Radiance Fields to 1 MB](https://mlsanity.com/paper/2211.16386/) (2022)
- [Compressive Neural Representations of Volumetric Scalar Fields](https://mlsanity.com/paper/2104.04523/) (2021)
- [Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulation](https://mlsanity.com/paper/2204.10850/) (2022)
- [InSituNet: Deep Image Synthesis for Parameter Space Exploration of Ensemble Simulations](https://mlsanity.com/paper/1908.00407/) (2019)
- [Fast Neural Representations for Direct Volume Rendering](https://mlsanity.com/paper/2112.01579/) (2021)
- [DL4SciVis: A State-of-the-Art Survey on Deep Learning for Scientific Visualization](https://mlsanity.com/paper/2204.06504/) (2022)
- [A Generative Model for Volume Rendering](https://mlsanity.com/paper/1710.09545/) (2017)
- [Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids](https://mlsanity.com/paper/2405.02386/) (2024)
- [VDL-Surrogate: A View-Dependent Latent-based Model for Parameter Space Exploration of Ensemble Simulations](https://mlsanity.com/paper/2207.13091/) (2022)
- [Interactive Volume Visualization via Multi-Resolution Hash Encoding based Neural Representation](https://mlsanity.com/paper/2207.11620/) (2022)
- [ECNR: Efficient Compressive Neural Representation of Time-Varying Volumetric Datasets](https://mlsanity.com/paper/2311.12831/) (2023)
- [Application of 3D Gaussian Splatting for Cinematic Anatomy on Consumer Class Devices](https://mlsanity.com/paper/2404.11285/) (2024)
- [Adaptively Placed Multi-Grid Scene Representation Networks for Large-Scale Data Visualization](https://mlsanity.com/paper/2308.02494/) (2023)

## Built on by (most cited first, 18 of 18)

- [NLI4VolVis: Natural Language Interaction for Volume Visualization via LLM Multi-Agents and Editable 3D Gaussian Splatting](https://mlsanity.com/paper/2507.12621/) (2025)
- [SciVisAgentBench: A Benchmark for Evaluating Scientific Data Analysis and Visualization Agents](https://mlsanity.com/paper/2603.29139/) (2026)
- [TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting](https://mlsanity.com/paper/2507.13586/) (2025)
- [IntuiTF: MLLM-Guided Transfer Function Optimization for Direct Volume Rendering](https://mlsanity.com/paper/2506.18407/) (2025)
- [SGI: Structured 2D Gaussians for Efficient and Compact Large Image Representation](https://mlsanity.com/paper/2603.07789/) (2026)
- [ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization](https://mlsanity.com/paper/2607.18466/) (2026)
- [Scale-GS: Efficient Scalable Gaussian Splatting via Redundancy-filtering Training on Streaming Content](https://mlsanity.com/paper/2508.21444/) (2025)
- [CloseUpShot: Close-up Novel View Synthesis from Sparse-views via Point-conditioned Diffusion Model](https://mlsanity.com/paper/2511.13121/) (2025)
- [HiLSVA: Design and Evaluation of a Human-in-the-Loop Agentic System for Scientific Visualization](https://mlsanity.com/paper/2606.26614/) (2026)
- [Efficient Compression of Structured and Unstructured Volumes via Learned 3D Gaussian Representation](https://mlsanity.com/paper/2607.01164/) (2026)
- [Fixed-Budget Gaussian Volume Encoding with Structure-Aware Allocation](https://mlsanity.com/paper/2608.14112/) (2026)
- [Accurate and Complete Surface Reconstruction from 3D Gaussians via Direct SDF Learning](https://mlsanity.com/paper/2509.07493/) (2025)
- [Topo-GS: Continuous Volumetric Embedding of High-Dimensional Data via Topological Gaussian Splatting](https://mlsanity.com/paper/2605.17011/) (2026)
- [Lossless-INR: Lossless Volumetric Implicit Neural Representations](https://mlsanity.com/paper/2607.18150/) (2026)
- [EVOLVE: Efficient Learned Volume Compression with Variable-Rate Encoding on a Cross-Domain Database](https://mlsanity.com/paper/2607.18187/) (2026)
- [Gaussian Volumetric Representation for Efficient Shear-Warp Visualization](https://mlsanity.com/paper/2607.25377/) (2026)
- [3D Field Data Reduction with Adaptive Sample-Based Gaussian-Encoded Reconstruction](https://mlsanity.com/paper/2609.16024/) (2026)
- [FactorSplat: Appearance-Controllable Gaussian Proxies for Medical Volume Rendering](https://mlsanity.com/paper/2610.02382/) (2026)

## Abstract (arXiv)

In volume visualization, users can interactively explore the three-dimensional data by specifying color and opacity mappings in the transfer function (TF) or adjusting lighting parameters, facilitating meaningful interpretation of the underlying structure. However, rendering large-scale volumes demands powerful GPUs and high-speed memory access for real-time performance. While existing novel view synthesis (NVS) methods offer faster rendering speeds with lower hardware requirements, the visible parts of a reconstructed scene are fixed and constrained by preset TF settings, significantly limiting user exploration. This paper introduces inverse volume rendering via Gaussian splatting (iVR-GS), an innovative NVS method that reduces the rendering cost while enabling scene editing for interactive volume exploration. Specifically, we compose multiple iVR-GS models associated with basic TFs covering disjoint visible parts to make the entire volumetric scene visible. Each basic model contains a collection of 3D editable Gaussians, where each Gaussian is a 3D spatial point that supports real-time scene rendering and editing. We demonstrate the superior reconstruction quality and composability of iVR-GS against other NVS solutions (Plenoxels, CCNeRF, and base 3DGS) on various volume datasets. The code is available at https://github.com/TouKaienn/iVR-GS.
