# Do We Need Transformers to Play FPS Video Games?

arXiv: https://arxiv.org/abs/2504.17891 · HTML: https://mlsanity.com/paper/2504.17891/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Decision transformers and sequence modeling, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 12 of its 14 references that are in the map.
- First posted on arXiv 24 Apr 2025.

## Placed in

- Offline RL and imitation learning from data / [Decision transformers and sequence modeling](https://mlsanity.com/offlinerl/decision-transformers-and-sequence-modeling/)

## Builds on (most cited first, 12 of 12)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problems](https://mlsanity.com/paper/2203.01387/) (2022)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Playing FPS Games with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05521/) (2016)
- [Deep Transformer Q-Networks for Partially Observable Reinforcement Learning](https://mlsanity.com/paper/2206.01078/) (2022)
- [Decision Mamba: Reinforcement Learning via Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2403.19925/) (2024)
- [Recurrent Action Transformer with Memory](https://mlsanity.com/paper/2306.09459/) (2023)
- [Deep Reinforcement Learning on a Budget: 3D Control and Reasoning Without a Supercomputer](https://mlsanity.com/paper/1904.01806/) (2019)

## Abstract (arXiv)

In this paper, we explore the Transformer based architectures for reinforcement learning in both online and offline settings within the Doom game environment. Our investigation focuses on two primary approaches: Deep Transformer Q- learning Networks (DTQN) for online learning and Decision Transformers (DT) for offline reinforcement learning. DTQN leverages the sequential modelling capabilities of Transformers to enhance Q-learning in partially observable environments,while Decision Transformers repurpose sequence modelling techniques to enable offline agents to learn from past trajectories without direct interaction with the environment. We conclude that while Transformers might have performed well in Atari games, more traditional methods perform better than Transformer based method in both the settings in the VizDoom environment.
