# Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos

arXiv: https://arxiv.org/abs/2504.17728 · HTML: https://mlsanity.com/paper/2504.17728/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 62 references that are in the map.
- First posted on arXiv 24 Apr 2025.

## Builds on (most cited first, 30 of 33)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Multi-Stage Progressive Image Restoration](https://mlsanity.com/paper/2102.02808/) (2021)
- [From Coarse to Fine: Robust Hierarchical Localization at Large Scale](https://mlsanity.com/paper/1812.03506/) (2018)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [Shape of Motion: 4D Reconstruction from a Single Video](https://mlsanity.com/paper/2407.13764/) (2024)
- [Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle](https://mlsanity.com/paper/2312.03431/) (2023)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [Stripformer: Strip Transformer for Fast Image Deblurring](https://mlsanity.com/paper/2204.04627/) (2022)
- [Single-Image HDR Reconstruction by Learning to Reverse the Camera Pipeline](https://mlsanity.com/paper/2004.01179/) (2020)
- [DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors](https://mlsanity.com/paper/2211.12046/) (2022)
- [BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting](https://mlsanity.com/paper/2403.11831/) (2024)
- [EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images](https://mlsanity.com/paper/2405.20224/) (2024)
- [Continuous-Time Visual-Inertial Odometry for Event Cameras](https://mlsanity.com/paper/1702.07389/) (2017)
- [Robust and Efficient Quadrotor Trajectory Generation for Fast Autonomous Flight](https://mlsanity.com/paper/1907.01531/) (2019)
- [HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fields](https://mlsanity.com/paper/2208.06787/) (2022)
- [ExBluRF: Efficient Radiance Fields for Extreme Motion Blurred Images](https://mlsanity.com/paper/2309.08957/) (2023)
- [HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting](https://mlsanity.com/paper/2405.15125/) (2024)
- [Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis](https://mlsanity.com/paper/2406.06216/) (2024)
- [DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video](https://mlsanity.com/paper/2403.10103/) (2024)
- [PDRF: Progressively Deblurring Radiance Field for Fast and Robust Scene Reconstruction from Blurry Images](https://mlsanity.com/paper/2208.08049/) (2022)
- [DeblurGS: Gaussian Splatting for Camera Motion Blur](https://mlsanity.com/paper/2404.11358/) (2024)
- [Deblurring Neural Radiance Fields with Event-driven Bundle Adjustment](https://mlsanity.com/paper/2406.14360/) (2024)
- [BeNeRF: Neural Radiance Fields from a Single Blurry Image and Event Stream](https://mlsanity.com/paper/2407.02174/) (2024)
- [Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field](https://mlsanity.com/paper/2406.07329/) (2024)

## Built on by (most cited first, 1 of 1)

- [Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videos](https://mlsanity.com/paper/2510.18489/) (2025)

## Abstract (arXiv)

Photo-realistic novel view synthesis from multi-view images, such as neural radiance field (NeRF) and 3D Gaussian Splatting (3DGS), has gained significant attention for its superior performance. However, most existing methods rely on low dynamic range (LDR) images, limiting their ability to capture detailed scenes in high-contrast environments. While some prior works address high dynamic range (HDR) scene reconstruction, they typically require multi-view sharp images with varying exposure times captured at fixed camera positions, which is time-consuming and impractical. To make data acquisition more flexible, we propose Casual3DHDR, a robust one-stage method that reconstructs 3D HDR scenes from casually-captured auto-exposure (AE) videos, even under severe motion blur and unknown, varying exposure times. Our approach integrates a continuous-time camera trajectory into a unified physical imaging model, jointly optimizing exposure times, camera trajectory, and the camera response function (CRF). Extensive experiments on synthetic and real-world datasets demonstrate that Casual3DHDR outperforms existing methods in robustness and rendering quality. Our source code and dataset will be available at https://lingzhezhao.github.io/CasualHDRSplat/
