# Unveiling Hidden Vulnerabilities in Digital Human Generation via Adversarial Attacks

arXiv: https://arxiv.org/abs/2504.17457 · HTML: https://mlsanity.com/paper/2504.17457/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 49 references that are in the map.
- First posted on arXiv 24 Apr 2025.

## Builds on (most cited first, 30 of 35)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2011.14672/) (2020)
- [Whole-Body Human Pose Estimation in the Wild](https://mlsanity.com/paper/2007.11858/) (2020)
- [SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2309.17448/) (2023)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer](https://mlsanity.com/paper/2303.16160/) (2023)
- [Diffusion Models for Imperceptible and Transferable Adversarial Attack](https://mlsanity.com/paper/2305.08192/) (2023)
- [Universal Physical Camouflage Attacks on Object Detectors](https://mlsanity.com/paper/1909.04326/) (2019)
- [Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimation](https://mlsanity.com/paper/2011.11534/) (2020)
- [Content-based Unrestricted Adversarial Attack](https://mlsanity.com/paper/2305.10665/) (2023)
- [AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars](https://mlsanity.com/paper/2205.08535/) (2022)
- [Monocular Real-time Full Body Capture with Inter-part Correlations](https://mlsanity.com/paper/2012.06087/) (2020)
- [Global-to-Local Modeling for Video-based 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2303.14747/) (2023)
- [EventHPE: Event-based 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2108.06819/) (2021)
- [Positive-incentive Noise](https://mlsanity.com/paper/2212.09541/) (2022)
- [Variational Positive-incentive Noise: How Noise Benefits Models](https://mlsanity.com/paper/2306.07651/) (2023)
- [Enhance Vision-Language Alignment with Noise](https://mlsanity.com/paper/2412.10817/) (2024)
- [Adversarial Attack on Skeleton-based Human Action Recognition](https://mlsanity.com/paper/1909.06500/) (2019)
- [Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithms](https://mlsanity.com/paper/2209.10529/) (2022)
- [ImageNet-Patch: A Dataset for Benchmarking Machine Learning Robustness against Adversarial Patches](https://mlsanity.com/paper/2203.04412/) (2022)
- [BASAR:Black-box Attack on Skeletal Action Recognition](https://mlsanity.com/paper/2103.05266/) (2021)
- [Garment4D: Garment Reconstruction from Point Cloud Sequences](https://mlsanity.com/paper/2112.04159/) (2021)
- [A Comprehensive Study of the Robustness for LiDAR-based 3D Object Detectors against Adversarial Attacks](https://mlsanity.com/paper/2212.10230/) (2022)

## Built on by (most cited first, 1 of 1)

- [LatentStealth: Unnoticeable and Efficient Adversarial Attacks on Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2505.12009/) (2025)

## Abstract (arXiv)

Expressive human pose and shape estimation (EHPS) is crucial for digital human generation, especially in applications like live streaming. While existing research primarily focuses on reducing estimation errors, it largely neglects robustness and security aspects, leaving these systems vulnerable to adversarial attacks. To address this significant challenge, we propose the Tangible Attack (TBA), a novel framework designed to generate adversarial examples capable of effectively compromising any digital human generation model. Our approach introduces a Dual Heterogeneous Noise Generator (DHNG), which leverages Variational Autoencoders (VAE) and ControlNet to produce diverse, targeted noise tailored to the original image features. Additionally, we design a custom adversarial loss function to optimize the noise, ensuring both high controllability and potent disruption. By iteratively refining the adversarial sample through multi-gradient signals from both the noise and the state-of-the-art EHPS model, TBA substantially improves the effectiveness of adversarial attacks. Extensive experiments demonstrate TBA's superiority, achieving a remarkable 41.0% increase in estimation error, with an average improvement of approximately 17.0%. These findings expose significant security vulnerabilities in current EHPS models and highlight the need for stronger defenses in digital human generation systems.
