# MobileCity: An Efficient Framework for Large-Scale Urban Behavior Simulation

arXiv: https://arxiv.org/abs/2504.16946 · HTML: https://mlsanity.com/paper/2504.16946/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 14 of its 38 references that are in the map.
- First posted on arXiv 18 Apr 2025.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 14 of 14)

- [A-MEM: Agentic Memory for LLM Agents](https://mlsanity.com/paper/2502.12110/) (2025)
- [LLM Agents Grounded in Self-Reports Enable General-Purpose Simulation of Individuals](https://mlsanity.com/paper/2411.10109/) (2024)
- [Agent Hospital: A Simulacrum of Hospital with Evolvable Medical Agents](https://mlsanity.com/paper/2405.02957/) (2024)
- [Language Models of Code are Few-Shot Commonsense Learners](https://mlsanity.com/paper/2210.07128/) (2022)
- [Agents: An Open-source Framework for Autonomous Language Agents](https://mlsanity.com/paper/2309.07870/) (2023)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [PersonaGym: Evaluating Persona Agents and LLMs](https://mlsanity.com/paper/2407.18416/) (2024)
- [Humanoid Agents: Platform for Simulating Human-like Generative Agents](https://mlsanity.com/paper/2310.05418/) (2023)
- [Lyfe Agents: Generative agents for low-cost real-time social interactions](https://mlsanity.com/paper/2310.02172/) (2023)
- [OpenCity: A Scalable Platform to Simulate Urban Activities with Massive LLM Agents](https://mlsanity.com/paper/2410.21286/) (2024)
- [Generative Adversarial Reviews: When LLMs Become the Critic](https://mlsanity.com/paper/2412.10415/) (2024)
- [Generative AI in Mafia-like Game Simulation](https://mlsanity.com/paper/2309.11672/) (2023)
- [Multi-Modal Route Planning in Road and Transit Networks](https://mlsanity.com/paper/1809.05481/) (2018)
- [Activity-based and agent-based Transport model of Melbourne (AToM): an open multi-modal transport simulation model for Greater Melbourne](https://mlsanity.com/paper/2112.12071/) (2021)

## Built on by (most cited first, 5 of 5)

- [CitySim: Modeling Urban Behaviors and City Dynamics with Large-Scale LLM-Driven Agent Simulation](https://mlsanity.com/paper/2506.21805/) (2025)
- [CityBehavEx: A Scalable and Empirically Validated LLM-Assisted Urban Simulation Platform](https://mlsanity.com/paper/2607.12086/) (2026)
- [GenWorld: Empirically Grounded Urban Simulation Infrastructure for Scalable LLM-Agent Studies](https://mlsanity.com/paper/2606.27650/) (2026)
- [Lingjing: A Simulation Testbed for Multi-Agent Embodied Tasks in Open-Ended Cities](https://mlsanity.com/paper/2608.08045/) (2026)
- [CityReal: Human-Aligned Urban Behavior and City Dynamics Simulation with Large-Scale LLM Agents](https://mlsanity.com/paper/2608.16897/) (2026)

## Abstract (arXiv)

Generative agents offer promising capabilities for simulating realistic urban behaviors. However, existing methods oversimplify transportation choices, rely heavily on static agent profiles leading to behavioral homogenization, and inherit prohibitive computational costs. To address these limitations, we present MobileCity, a lightweight simulation platform designed to model realistic urban mobility with high computational efficiency. We introduce a comprehensive transportation system with multiple transport modes, and collect questionnaire data from respondents to construct agent profiles. To enable scalable simulation, agents perform action selection within a pre-generated action space and uses local models for efficient agent memory generation. Through extensive micro and macro-level evaluations on 4,000 agents, we demonstrate that MobileCity generates more realistic urban behaviors than baselines while maintaining computational efficiency. We further explore practical applications such as predicting movement patterns and analyzing demographic trends in transportation preferences. Our code is publicly available at https://github.com/Tony-Yip/MobileCity.
