# SaENeRF: Suppressing Artifacts in Event-based Neural Radiance Fields

arXiv: https://arxiv.org/abs/2504.16389 · HTML: https://mlsanity.com/paper/2504.16389/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 39 references that are in the map.
- First posted on arXiv 23 Apr 2025.

## Builds on (most cited first, 26 of 26)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Event-based Vision: A Survey](https://mlsanity.com/paper/1904.08405/) (2019)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [High Speed and High Dynamic Range Video with an Event Camera](https://mlsanity.com/paper/1906.07165/) (2019)
- [DSEC: A Stereo Event Camera Dataset for Driving Scenarios](https://mlsanity.com/paper/2103.06011/) (2021)
- [Ultimate SLAM? Combining Events, Images, and IMU for Robust Visual SLAM in HDR and High Speed Scenarios](https://mlsanity.com/paper/1709.06310/) (2017)
- [Event-based Stereo Visual Odometry](https://mlsanity.com/paper/2007.15548/) (2020)
- [Event-aided Direct Sparse Odometry](https://mlsanity.com/paper/2204.07640/) (2022)
- [EventNeRF: Neural Radiance Fields from a Single Colour Event Camera](https://mlsanity.com/paper/2206.11896/) (2022)
- [E-NeRF: Neural Radiance Fields from a Moving Event Camera](https://mlsanity.com/paper/2208.11300/) (2022)
- [Semi-Dense 3D Reconstruction with a Stereo Event Camera](https://mlsanity.com/paper/1807.07429/) (2018)
- [Ev-NeRF: Event Based Neural Radiance Field](https://mlsanity.com/paper/2206.12455/) (2022)
- [How to Calibrate Your Event Camera](https://mlsanity.com/paper/2105.12362/) (2021)
- [Robust e-NeRF: NeRF from Sparse & Noisy Events under Non-Uniform Motion](https://mlsanity.com/paper/2309.08596/) (2023)
- [DEVO: Depth-Event Camera Visual Odometry in Challenging Conditions](https://mlsanity.com/paper/2202.02556/) (2022)
- [Deformable Neural Radiance Fields using RGB and Event Cameras](https://mlsanity.com/paper/2309.08416/) (2023)
- [Mitigating Motion Blur in Neural Radiance Fields with Events and Frames](https://mlsanity.com/paper/2403.19780/) (2024)
- [EvDNeRF: Reconstructing Event Data with Dynamic Neural Radiance Fields](https://mlsanity.com/paper/2310.02437/) (2023)
- [Implicit Event-RGBD Neural SLAM](https://mlsanity.com/paper/2311.11013/) (2023)
- [Physical Priors Augmented Event-Based 3D Reconstruction](https://mlsanity.com/paper/2401.17121/) (2024)
- [Event-Based Dense Reconstruction Pipeline](https://mlsanity.com/paper/2203.12270/) (2022)
- [SpikeNeRF: Learning Neural Radiance Fields from Continuous Spike Stream](https://mlsanity.com/paper/2403.11222/) (2024)
- [Spike-NeRF: Neural Radiance Field Based On Spike Camera](https://mlsanity.com/paper/2403.16410/) (2024)

## Built on by (most cited first, 1 of 1)

- [A Survey of 3D Reconstruction with Event Cameras](https://mlsanity.com/paper/2505.08438/) (2025)

## Abstract (arXiv)

Event cameras are neuromorphic vision sensors that asynchronously capture changes in logarithmic brightness changes, offering significant advantages such as low latency, low power consumption, low bandwidth, and high dynamic range. While these characteristics make them ideal for high-speed scenarios, reconstructing geometrically consistent and photometrically accurate 3D representations from event data remains fundamentally challenging. Current event-based Neural Radiance Fields (NeRF) methods partially address these challenges but suffer from persistent artifacts caused by aggressive network learning in early stages and the inherent noise of event cameras. To overcome these limitations, we present SaENeRF, a novel self-supervised framework that effectively suppresses artifacts and enables 3D-consistent, dense, and photorealistic NeRF reconstruction of static scenes solely from event streams. Our approach normalizes predicted radiance variations based on accumulated event polarities, facilitating progressive and rapid learning for scene representation construction. Additionally, we introduce regularization losses specifically designed to suppress artifacts in regions where photometric changes fall below the event threshold and simultaneously enhance the light intensity difference of non-zero events, thereby improving the visual fidelity of the reconstructed scene. Extensive qualitative and quantitative experiments demonstrate that our method significantly reduces artifacts and achieves superior reconstruction quality compared to existing methods. The code is available at https://github.com/Mr-firework/SaENeRF.
