# PolicyEvol-Agent: Evolving Policy via Environment Perception and Self-Awareness with Theory of Mind

arXiv: https://arxiv.org/abs/2504.15313 · HTML: https://mlsanity.com/paper/2504.15313/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 23 of its 42 references that are in the map.
- First posted on arXiv 20 Apr 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 23 of 23)

- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [PaLM: Scaling Language Modeling with Pathways](https://mlsanity.com/paper/2204.02311/) (2022)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [AutoGen: Enabling Next-Gen LLM Applications via Multi-Agent Conversation](https://mlsanity.com/paper/2308.08155/) (2023)
- [Self-RAG: Learning to Retrieve, Generate, and Critique through Self-Reflection](https://mlsanity.com/paper/2310.11511/) (2023)
- [CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society](https://mlsanity.com/paper/2303.17760/) (2023)
- [SODA: Million-scale Dialogue Distillation with Social Commonsense Contextualization](https://mlsanity.com/paper/2212.10465/) (2022)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [EvoAgent: Towards Automatic Multi-Agent Generation via Evolutionary Algorithms](https://mlsanity.com/paper/2406.14228/) (2024)
- [Agent-Pro: Learning to Evolve via Policy-Level Reflection and Optimization](https://mlsanity.com/paper/2402.17574/) (2024)
- [Large Language Models and Games: A Survey and Roadmap](https://mlsanity.com/paper/2402.18659/) (2024)
- [Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4](https://mlsanity.com/paper/2309.17277/) (2023)
- [DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning](https://mlsanity.com/paper/2106.06135/) (2021)
- [Boosting Theory-of-Mind Performance in Large Language Models via Prompting](https://mlsanity.com/paper/2304.11490/) (2023)
- [LLM-Based Agent Society Investigation: Collaboration and Confrontation in Avalon Gameplay](https://mlsanity.com/paper/2310.14985/) (2023)
- [NegotiationToM: A Benchmark for Stress-testing Machine Theory of Mind on Negotiation Surrounding](https://mlsanity.com/paper/2404.13627/) (2024)
- [PlanRAG: A Plan-then-Retrieval Augmented Generation for Generative Large Language Models as Decision Makers](https://mlsanity.com/paper/2406.12430/) (2024)
- [RLCard: A Toolkit for Reinforcement Learning in Card Games](https://mlsanity.com/paper/1910.04376/) (2019)
- [COKE: A Cognitive Knowledge Graph for Machine Theory of Mind](https://mlsanity.com/paper/2305.05390/) (2023)
- [CALYPSO: LLMs as Dungeon Masters' Assistants](https://mlsanity.com/paper/2308.07540/) (2023)
- [Emergence of Pragmatics from Referential Game between Theory of Mind Agents](https://mlsanity.com/paper/2001.07752/) (2020)

## Built on by (most cited first, 1 of 1)

- [SAGE: Structured Strategic Reasoning for Efficient LLM Game Playing](https://mlsanity.com/paper/2609.34342/) (2026)

## Abstract (arXiv)

Multi-agents has exhibited significant intelligence in real-word simulations with Large language models (LLMs) due to the capabilities of social cognition and knowledge retrieval. However, existing research on agents equipped with effective cognition chains including reasoning, planning, decision-making and reflecting remains limited, especially in the dynamically interactive scenarios. In addition, unlike human, prompt-based responses face challenges in psychological state perception and empirical calibration during uncertain gaming process, which can inevitably lead to cognition bias. In light of above, we introduce PolicyEvol-Agent, a comprehensive LLM-empowered framework characterized by systematically acquiring intentions of others and adaptively optimizing irrational strategies for continual enhancement. Specifically, PolicyEvol-Agent first obtains reflective expertise patterns and then integrates a range of cognitive operations with Theory of Mind alongside internal and external perspectives. Simulation results, outperforming RL-based models and agent-based methods, demonstrate the superiority of PolicyEvol-Agent for final gaming victory. Moreover, the policy evolution mechanism reveals the effectiveness of dynamic guideline adjustments in both automatic and human evaluation.
