# Cyc3D: Fine-grained Controllable 3D Generation via Cycle Consistency Regularization

arXiv: https://arxiv.org/abs/2504.14975 · HTML: https://mlsanity.com/paper/2504.14975/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 45 references that are in the map.
- First posted on arXiv 21 Apr 2025.

## Builds on (most cited first, 30 of 36)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [ABO: Dataset and Benchmarks for Real-World 3D Object Understanding](https://mlsanity.com/paper/2110.06199/) (2021)
- [Text-to-3D using Gaussian Splatting](https://mlsanity.com/paper/2309.16585/) (2023)
- [CLIP-Mesh: Generating textured meshes from text using pretrained image-text models](https://mlsanity.com/paper/2203.13333/) (2022)
- [Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers](https://mlsanity.com/paper/2312.09147/) (2023)
- [GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models](https://mlsanity.com/paper/2310.08529/) (2023)
- [Kornia: an Open Source Differentiable Computer Vision Library for PyTorch](https://mlsanity.com/paper/1910.02190/) (2019)
- [TripoSR: Fast 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/2403.02151/) (2024)
- [Scalable 3D Captioning with Pretrained Models](https://mlsanity.com/paper/2306.07279/) (2023)
- [RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3D](https://mlsanity.com/paper/2311.16918/) (2023)
- [ControlNet++: Improving Conditional Controls with Efficient Consistency Feedback](https://mlsanity.com/paper/2404.07987/) (2024)
- [Estimating and Exploiting the Aleatoric Uncertainty in Surface Normal Estimation](https://mlsanity.com/paper/2109.09881/) (2021)
- [3DTopia: Large Text-to-3D Generation Model with Hybrid Diffusion Priors](https://mlsanity.com/paper/2403.02234/) (2024)
- [CineMaster: A 3D-Aware and Controllable Framework for Cinematic Text-to-Video Generation](https://mlsanity.com/paper/2502.08639/) (2025)
- [LaRa: Efficient Large-Baseline Radiance Fields](https://mlsanity.com/paper/2407.04699/) (2024)
- [VolumeDiffusion: Flexible Text-to-3D Generation with Efficient Volumetric Encoder](https://mlsanity.com/paper/2312.11459/) (2023)
- [LATTE3D: Large-scale Amortized Text-To-Enhanced3D Synthesis](https://mlsanity.com/paper/2403.15385/) (2024)

## Built on by (most cited first, 3 of 3)

- [Safe-Sora: Safe Text-to-Video Generation via Graphical Watermarking](https://mlsanity.com/paper/2505.12667/) (2025)
- [ViStoryBench: Comprehensive Benchmark Suite for Story Visualization](https://mlsanity.com/paper/2505.24862/) (2025)
- [Resolving Long-Tail Ambiguity in Unsupervised 3D Point Cloud Segmentation with Language Priors](https://mlsanity.com/paper/2605.20737/) (2026)

## Abstract (arXiv)

Despite the remarkable progress of 3D generation, achieving controllability, i.e., ensuring consistency between generated 3D content and input conditions like edge and depth, remains a significant challenge. Existing methods often struggle to maintain accurate alignment, leading to noticeable discrepancies. To address this issue, we propose name, a new framework that enhances controllable 3D generation by explicitly encouraging cyclic consistency between the second-order 3D content, generated based on extracted signals from the first-order generation, and its original input controls. Specifically, we employ an efficient feed-forward backbone that can generate a 3D object from an input condition and a text prompt. Given an initial viewpoint and a control signal, a novel view is rendered from the generated 3D content, from which the extracted condition is used to regenerate the 3D content. This re-generated output is then rendered back to the initial viewpoint, followed by another round of control signal extraction, forming a cyclic process with two consistency constraints. View consistency ensures coherence between the two generated 3D objects, measured by semantic similarity to accommodate generative diversity. Condition consistency aligns the final extracted signal with the original input control, preserving structural or geometric details throughout the process. Extensive experiments on popular benchmarks demonstrate that name significantly improves controllability, especially for fine-grained details, outperforming existing methods across various conditions (e.g., +14.17% PSNR for edge, +6.26% PSNR for sketch).
