# A Complete and Bounded-Suboptimal Algorithm for a Moving Target Traveling Salesman Problem with Obstacles in 3D

arXiv: https://arxiv.org/abs/2504.14680 · HTML: https://mlsanity.com/paper/2504.14680/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Apr 2025.

## Built on by (most cited first, 3 of 3)

- [GHOST: Solving the Traveling Salesman Problem on Graphs of Convex Sets](https://mlsanity.com/paper/2511.06471/) (2025)
- [Search-Based Spatiotemporal and Multi-Robot Motion Planning on Graphs of Space-Time Convex Sets](https://mlsanity.com/paper/2607.00444/) (2026)
- [Two-Phase Bilevel Search for the Moving-Target Traveling Salesman Problem with Moving Obstacles](https://mlsanity.com/paper/2606.18730/) (2026)

## Abstract (arXiv)

The moving target traveling salesman problem with obstacles (MT-TSP-O) seeks an obstacle-free trajectory for an agent that intercepts a given set of moving targets, each within specified time windows, and returns to the agent's starting position. Each target moves with a constant velocity within its time windows, and the agent has a speed limit no smaller than any target's speed. We present FMC*-TSP, the first complete and bounded-suboptimal algorithm for the MT-TSP-O, and results for an agent whose configuration space is ℝ3. Our algorithm interleaves a high-level search and a low-level search, where the high-level search solves a generalized traveling salesman problem with time windows (GTSP-TW) to find a sequence of targets and corresponding time windows for the agent to visit. Given such a sequence, the low-level search then finds an associated agent trajectory. To solve the low-level planning problem, we develop a new algorithm called FMC*, which finds a shortest path on a graph of convex sets (GCS) via implicit graph search and pruning techniques specialized for problems with moving targets. We test FMC*-TSP on 280 problem instances with up to 40 targets and demonstrate its smaller median runtime than a baseline based on prior work.
