# Modality Selection and Skill Segmentation via Cross-Modality Attention

arXiv: https://arxiv.org/abs/2504.14573 · HTML: https://mlsanity.com/paper/2504.14573/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 33 references that are in the map.
- First posted on arXiv 20 Apr 2025.

## Builds on (most cited first, 27 of 27)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Octo: An Open-Source Generalist Robot Policy](https://mlsanity.com/paper/2405.12213/) (2024)
- [Open X-Embodiment: Robotic Learning Datasets and RT-X Models](https://mlsanity.com/paper/2310.08864/) (2023)
- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [Integrated Task and Motion Planning](https://mlsanity.com/paper/2010.01083/) (2020)
- [Diffusion Policy Policy Optimization](https://mlsanity.com/paper/2409.00588/) (2024)
- [Goal-Conditioned Imitation Learning using Score-based Diffusion Policies](https://mlsanity.com/paper/2304.02532/) (2023)
- [Residual Policy Learning](https://mlsanity.com/paper/1812.06298/) (2018)
- [FurnitureBench: Reproducible Real-World Benchmark for Long-Horizon Complex Manipulation](https://mlsanity.com/paper/2305.12821/) (2023)
- [Behavior Trees in Robotics and AI: An Introduction](https://mlsanity.com/paper/1709.00084/) (2017)
- [ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer](https://mlsanity.com/paper/2204.02389/) (2022)
- [ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations](https://mlsanity.com/paper/2109.07991/) (2021)
- [See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2212.03858/) (2022)
- [Multi-Stage Cable Routing through Hierarchical Imitation Learning](https://mlsanity.com/paper/2307.08927/) (2023)
- [Beyond Sight: Finetuning Generalist Robot Policies with Heterogeneous Sensors via Language Grounding](https://mlsanity.com/paper/2501.04693/) (2025)
- [The ObjectFolder Benchmark: Multisensory Learning with Neural and Real Objects](https://mlsanity.com/paper/2306.00956/) (2023)
- [Long-Horizon Manipulation of Unknown Objects via Task and Motion Planning with Estimated Affordances](https://mlsanity.com/paper/2108.04145/) (2021)
- [JUICER: Data-Efficient Imitation Learning for Robotic Assembly](https://mlsanity.com/paper/2404.03729/) (2024)
- [Play to the Score: Stage-Guided Dynamic Multi-Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2408.01366/) (2024)
- [DexSkills: Skill Segmentation Using Haptic Data for Learning Autonomous Long-Horizon Robotic Manipulation Tasks](https://mlsanity.com/paper/2405.03476/) (2024)
- [Generalize by Touching: Tactile Ensemble Skill Transfer for Robotic Furniture Assembly](https://mlsanity.com/paper/2404.17684/) (2024)

## Abstract (arXiv)

Incorporating additional sensory modalities such as tactile and audio into foundational robotic models poses significant challenges due to the curse of dimensionality. This work addresses this issue through modality selection. We propose a cross-modality attention (CMA) mechanism to identify and selectively utilize the modalities that are most informative for action generation at each timestep. Furthermore, we extend the application of CMA to segment primitive skills from expert demonstrations and leverage this segmentation to train a hierarchical policy capable of solving long-horizon, contact-rich manipulation tasks.
