# Coordinating Spinal and Limb Dynamics for Enhanced Sprawling Robot Mobility

arXiv: https://arxiv.org/abs/2504.14103 · HTML: https://mlsanity.com/paper/2504.14103/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 40 references that are in the map.
- First posted on arXiv 18 Apr 2025.

## Builds on (most cited first, 19 of 19)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates](https://mlsanity.com/paper/1610.00633/) (2016)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [Emergence of Locomotion Behaviours in Rich Environments](https://mlsanity.com/paper/1707.02286/) (2017)
- [ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots](https://mlsanity.com/paper/2306.14874/) (2023)
- [Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control](https://mlsanity.com/paper/2401.16889/) (2024)
- [Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robots](https://mlsanity.com/paper/2111.01674/) (2021)
- [Hierarchical Reinforcement Learning for Precise Soccer Shooting Skills using a Quadrupedal Robot](https://mlsanity.com/paper/2208.01160/) (2022)
- [Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Models](https://mlsanity.com/paper/2308.15143/) (2023)
- [Robust Quadruped Jumping via Deep Reinforcement Learning](https://mlsanity.com/paper/2011.07089/) (2020)
- [Robust High-speed Running for Quadruped Robots via Deep Reinforcement Learning](https://mlsanity.com/paper/2103.06484/) (2021)
- [Controlling the Solo12 Quadruped Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2309.16683/) (2023)
- [RealAnt: An Open-Source Low-Cost Quadruped for Education and Research in Real-World Reinforcement Learning](https://mlsanity.com/paper/2011.03085/) (2020)

## Abstract (arXiv)

Sprawling locomotion in vertebrates, particularly salamanders, demonstrates how body undulation and spinal mobility enhance stability, maneuverability, and adaptability across complex terrains. While prior work has separately explored biologically inspired gait design or deep reinforcement learning (DRL), these approaches face inherent limitations: open-loop gait designs often lack adaptability to unforeseen terrain variations, whereas end-to-end DRL methods are data-hungry and prone to unstable behaviors when transferring from simulation to real robots. We propose a hybrid control framework that integrates Hildebrand's biologically grounded gait design with DRL, enabling a salamander-inspired quadruped robot to exploit active spinal joints for robust crawling motion. Our evaluation across multiple robot configurations in target-directed navigation tasks reveals that this hybrid approach systematically improves robustness under environmental uncertainties such as surface irregularities. By bridging structured gait design with learning-based methodology, our work highlights the promise of interdisciplinary control strategies for developing efficient, resilient, and biologically informed spinal actuation in robotic systems.
