# SMPL-GPTexture: Dual-View 3D Human Texture Estimation using Text-to-Image Generation Models

arXiv: https://arxiv.org/abs/2504.13378 · HTML: https://mlsanity.com/paper/2504.13378/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 49 references that are in the map.
- First posted on arXiv 17 Apr 2025.

## Builds on (most cited first, 30 of 32)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [ImageReward: Learning and Evaluating Human Preferences for Text-to-Image Generation](https://mlsanity.com/paper/2304.05977/) (2023)
- [A Survey on Multimodal Large Language Models](https://mlsanity.com/paper/2306.13549/) (2023)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [Infinity: Scaling Bitwise AutoRegressive Modeling for High-Resolution Image Synthesis](https://mlsanity.com/paper/2412.04431/) (2024)
- [Video Based Reconstruction of 3D People Models](https://mlsanity.com/paper/1803.04758/) (2018)
- [DreamHuman: Animatable 3D Avatars from Text](https://mlsanity.com/paper/2306.09329/) (2023)
- [HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting](https://mlsanity.com/paper/2311.17061/) (2023)
- [HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation](https://mlsanity.com/paper/2310.01406/) (2023)
- [Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering](https://mlsanity.com/paper/2312.11360/) (2023)
- [DreamWaltz: Make a Scene with Complex 3D Animatable Avatars](https://mlsanity.com/paper/2305.12529/) (2023)
- [GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning](https://mlsanity.com/paper/2312.11461/) (2023)
- [AvatarGen: A 3D Generative Model for Animatable Human Avatars](https://mlsanity.com/paper/2211.14589/) (2022)
- [Score-Guided Diffusion for 3D Human Recovery](https://mlsanity.com/paper/2403.09623/) (2024)
- [Texture-Preserving Diffusion Models for High-Fidelity Virtual Try-On](https://mlsanity.com/paper/2404.01089/) (2024)
- [3D Human Texture Estimation from a Single Image with Transformers](https://mlsanity.com/paper/2109.02563/) (2021)
- [Toward Accurate and Realistic Outfits Visualization with Attention to Details](https://mlsanity.com/paper/2106.06593/) (2021)
- [SMPLitex: A Generative Model and Dataset for 3D Human Texture Estimation from Single Image](https://mlsanity.com/paper/2309.01855/) (2023)
- [GETAvatar: Generative Textured Meshes for Animatable Human Avatars](https://mlsanity.com/paper/2310.02714/) (2023)
- [Re-Identification Supervised Texture Generation](https://mlsanity.com/paper/1904.03385/) (2019)
- [ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent Synthesis](https://mlsanity.com/paper/2311.17123/) (2023)
- [3D Shape Variational Autoencoder Latent Disentanglement via Mini-Batch Feature Swapping for Bodies and Faces](https://mlsanity.com/paper/2111.12448/) (2021)
- [TexDreamer: Towards Zero-Shot High-Fidelity 3D Human Texture Generation](https://mlsanity.com/paper/2403.12906/) (2024)
- [VTON 360: High-Fidelity Virtual Try-On from Any Viewing Direction](https://mlsanity.com/paper/2503.12165/) (2025)

## Built on by (most cited first, 2 of 2)

- [Learning 3D Texture-Aware Representations for Parsing Diverse Human Clothing and Body Parts](https://mlsanity.com/paper/2508.06032/) (2025)
- [Patient4D: Temporally Consistent Patient Body Mesh Recovery from Monocular Operating Room Video](https://mlsanity.com/paper/2603.17178/) (2026)

## Abstract (arXiv)

Generating high-quality, photorealistic textures for 3D human avatars remains a fundamental yet challenging task in computer vision and multimedia field. However, real paired front and back images of human subjects are rarely available with privacy, ethical and cost of acquisition, which restricts scalability of the data. Additionally, learning priors from image inputs using deep generative models, such as GANs or diffusion models, to infer unseen regions such as the human back often leads to artifacts, structural inconsistencies, or loss of fine-grained detail. To address these issues, we present SMPL-GPTexture (skinned multi-person linear model - general purpose Texture), a novel pipeline that takes natural language prompts as input and leverages a state-of-the-art text-to-image generation model to produce paired high-resolution front and back images of a human subject as the starting point for texture estimation. Using the generated paired dual-view images, we first employ a human mesh recovery model to obtain a robust 2D-to-3D SMPL alignment between image pixels and the 3D model's UV coordinates for each views. Second, we use an inverted rasterization technique that explicitly projects the observed colour from the input images into the UV space, thereby producing accurate, complete texture maps. Finally, we apply a diffusion-based inpainting module to fill in the missing regions, and the fusion mechanism then combines these results into a unified full texture map. Extensive experiments shows that our SMPL-GPTexture can generate high resolution texture aligned with user's prompts.
