# CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting Deformation

arXiv: https://arxiv.org/abs/2504.12800 · HTML: https://mlsanity.com/paper/2504.12800/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 44 references that are in the map.
- First posted on arXiv 17 Apr 2025.

## Builds on (most cited first, 23 of 23)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality](https://mlsanity.com/paper/2401.16663/) (2024)
- [GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions](https://mlsanity.com/paper/2311.16037/) (2023)
- [Drivable 3D Gaussian Avatars](https://mlsanity.com/paper/2311.08581/) (2023)
- [GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing](https://mlsanity.com/paper/2403.08733/) (2024)
- [SDM-NET: Deep Generative Network for Structured Deformable Mesh](https://mlsanity.com/paper/1908.04520/) (2019)
- [Neural Cages for Detail-Preserving 3D Deformations](https://mlsanity.com/paper/1912.06395/) (2019)
- [Deforming Radiance Fields with Cages](https://mlsanity.com/paper/2207.12298/) (2022)
- [TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts](https://mlsanity.com/paper/2401.14828/) (2024)
- [View-Consistent 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2403.11868/) (2024)
- [3DN: 3D Deformation Network](https://mlsanity.com/paper/1903.03322/) (2019)
- [GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting](https://mlsanity.com/paper/2403.05154/) (2024)
- [Unsupervised cycle-consistent deformation for shape matching](https://mlsanity.com/paper/1907.03165/) (2019)
- [DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splatting](https://mlsanity.com/paper/2408.13972/) (2024)
- [Learning Local Shape Descriptors from Part Correspondences With Multi-view Convolutional Networks](https://mlsanity.com/paper/1706.04496/) (2017)
- [MvDrag3D: Drag-based Creative 3D Editing via Multi-view Generation-Reconstruction Priors](https://mlsanity.com/paper/2410.16272/) (2024)
- [DragGaussian: Enabling Drag-style Manipulation on 3D Gaussian Representation](https://mlsanity.com/paper/2405.05800/) (2024)
- [GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting](https://mlsanity.com/paper/2405.15491/) (2024)
- [Sketch-guided Cage-based 3D Gaussian Splatting Deformation](https://mlsanity.com/paper/2411.12168/) (2024)

## Built on by (most cited first, 3 of 3)

- [SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training](https://mlsanity.com/paper/2512.05354/) (2025)
- [Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation](https://mlsanity.com/paper/2511.19542/) (2025)
- [One-shot Compositional 3D Head Avatars with Deformable Hair](https://mlsanity.com/paper/2604.14782/) (2026)

## Abstract (arXiv)

As 3D Gaussian Splatting (3DGS) gains popularity as a 3D representation of real scenes, enabling user-friendly deformation to create novel scenes while preserving fine details from the original 3DGS has attracted significant research attention. We introduce CAGE-GS, a cage-based 3DGS deformation method that seamlessly aligns a source 3DGS scene with a user-defined target shape. Our approach learns a deformation cage from the target, which guides the geometric transformation of the source scene. While the cages effectively control structural alignment, preserving the textural appearance of 3DGS remains challenging due to the complexity of covariance parameters. To address this, we employ a Jacobian matrix-based strategy to update the covariance parameters of each Gaussian, ensuring texture fidelity post-deformation. Our method is highly flexible, accommodating various target shape representations, including texts, images, point clouds, meshes and 3DGS models. Extensive experiments and ablation studies on both public datasets and newly proposed scenes demonstrate that our method significantly outperforms existing techniques in both efficiency and deformation quality.
