# Evolutionary Policy Optimization

arXiv: https://arxiv.org/abs/2504.12568 · HTML: https://mlsanity.com/paper/2504.12568/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 10 of its 23 references that are in the map.
- First posted on arXiv 17 Apr 2025.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 10 of 10)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Sample Efficient Actor-Critic with Experience Replay](https://mlsanity.com/paper/1611.01224/) (2016)
- [Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning](https://mlsanity.com/paper/1712.06567/) (2017)
- [Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents](https://mlsanity.com/paper/1712.06560/) (2017)
- [Evolving Deep Neural Networks](https://mlsanity.com/paper/1703.00548/) (2017)

## Abstract (arXiv)

A key challenge in reinforcement learning (RL) is managing the exploration-exploitation trade-off without sacrificing sample efficiency. Policy gradient (PG) methods excel in exploitation through fine-grained, gradient-based optimization but often struggle with exploration due to their focus on local search. In contrast, evolutionary computation (EC) methods excel in global exploration, but lack mechanisms for exploitation. To address these limitations, this paper proposes Evolutionary Policy Optimization (EPO), a hybrid algorithm that integrates neuroevolution with policy gradient methods for policy optimization. EPO leverages the exploration capabilities of EC and the exploitation strengths of PG, offering an efficient solution to the exploration-exploitation dilemma in RL. EPO is evaluated on the Atari Pong and Breakout benchmarks. Experimental results show that EPO improves both policy quality and sample efficiency compared to standard PG and EC methods, making it effective for tasks that require both exploration and local optimization.
