# Extended Short- and Long-Range Mesh Learning for Fast and Generalized Garment Simulation

arXiv: https://arxiv.org/abs/2504.11763 · HTML: https://mlsanity.com/paper/2504.11763/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 30 references that are in the map.
- First posted on arXiv 16 Apr 2025.

## Builds on (most cited first, 21 of 21)

- [Inductive Representation Learning on Large Graphs](https://mlsanity.com/paper/1706.02216/) (2017)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Rethinking Attention with Performers](https://mlsanity.com/paper/2009.14794/) (2020)
- [Simplifying Graph Convolutional Networks](https://mlsanity.com/paper/1902.07153/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [Recipe for a General, Powerful, Scalable Graph Transformer](https://mlsanity.com/paper/2205.12454/) (2022)
- [FastGCN: Fast Learning with Graph Convolutional Networks via Importance Sampling](https://mlsanity.com/paper/1801.10247/) (2018)
- [Cluster-GCN: An Efficient Algorithm for Training Deep and Large Graph Convolutional Networks](https://mlsanity.com/paper/1905.07953/) (2019)
- [SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks](https://mlsanity.com/paper/2104.03313/) (2021)
- [MultiScale MeshGraphNets](https://mlsanity.com/paper/2210.00612/) (2022)
- [Learning-Based Animation of Clothing for Virtual Try-On](https://mlsanity.com/paper/1903.07190/) (2019)
- [SNUG: Self-Supervised Neural Dynamic Garments](https://mlsanity.com/paper/2204.02219/) (2022)
- [Graph Attention Multi-Layer Perceptron](https://mlsanity.com/paper/2206.04355/) (2022)
- [Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On](https://mlsanity.com/paper/2105.06462/) (2021)
- [HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics](https://mlsanity.com/paper/2212.07242/) (2022)
- [PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformation](https://mlsanity.com/paper/2012.11310/) (2020)
- [ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations](https://mlsanity.com/paper/2405.09522/) (2024)
- [Neural Garment Dynamics via Manifold-Aware Transformers](https://mlsanity.com/paper/2407.06101/) (2024)
- [Multi-Scale Control Signal-Aware Transformer for Motion Synthesis without Phase](https://mlsanity.com/paper/2303.01685/) (2023)

## Abstract (arXiv)

3D garment simulation is a critical component for producing cloth-based graphics. Recent advancements in graph neural networks (GNNs) offer a promising approach for efficient garment simulation. However, GNNs require extensive message-passing to propagate information such as physical forces and maintain contact awareness across the entire garment mesh, which becomes computationally inefficient at higher resolutions. To address this, we devise a novel GNN-based mesh learning framework with two key components to extend the message-passing range with minimal overhead, namely the Laplacian-Smoothed Dual Message-Passing (LSDMP) and the Geodesic Self-Attention (GSA) modules. LSDMP enhances message-passing with a Laplacian features smoothing process, which efficiently propagates the impact of each vertex to nearby vertices. Concurrently, GSA introduces geodesic distance embeddings to represent the spatial relationship between vertices and utilises attention mechanisms to capture global mesh information. The two modules operate in parallel to ensure both short- and long-range mesh modelling. Extensive experiments demonstrate the state-of-the-art performance of our method, requiring fewer layers and lower inference latency.
