# Revealing Human Attention Patterns from Gameplay Analysis for Reinforcement Learning

arXiv: https://arxiv.org/abs/2504.11118 · HTML: https://mlsanity.com/paper/2504.11118/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Interpretable and logic-guided RL, one of 15 directions in Deep reinforcement learning methods.
- Builds on 24 of its 39 references that are in the map.
- First posted on arXiv 15 Apr 2025.

## Placed in

- Deep reinforcement learning methods / [Interpretable and logic-guided RL](https://mlsanity.com/deeprl/interpretable-and-logic-guided-rl/)

## Builds on (most cited first, 24 of 24)

- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Making Convolutional Networks Shift-Invariant Again](https://mlsanity.com/paper/1904.11486/) (2019)
- [Recurrent Models of Visual Attention](https://mlsanity.com/paper/1406.6247/) (2014)
- [An Intriguing Failing of Convolutional Neural Networks and the CoordConv Solution](https://mlsanity.com/paper/1807.03247/) (2018)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Visualizing and Understanding Atari Agents](https://mlsanity.com/paper/1711.00138/) (2017)
- [Coarse-to-Fine Q-attention: Efficient Learning for Visual Robotic Manipulation via Discretisation](https://mlsanity.com/paper/2106.12534/) (2021)
- [Unsupervised Learning of Object Keypoints for Perception and Control](https://mlsanity.com/paper/1906.11883/) (2019)
- [Towards Interpretable Reinforcement Learning Using Attention Augmented Agents](https://mlsanity.com/paper/1906.02500/) (2019)
- [Munchausen Reinforcement Learning](https://mlsanity.com/paper/2007.14430/) (2020)
- [Predicting Goal-directed Human Attention Using Inverse Reinforcement Learning](https://mlsanity.com/paper/2005.14310/) (2020)
- [Leveraging Human Guidance for Deep Reinforcement Learning Tasks](https://mlsanity.com/paper/1909.09906/) (2019)
- [Visual Attention Methods in Deep Learning: An In-Depth Survey](https://mlsanity.com/paper/2204.07756/) (2022)
- [AGIL: Learning Attention from Human for Visuomotor Tasks](https://mlsanity.com/paper/1806.03960/) (2018)
- [Reinforcement Learning with Attention that Works: A Self-Supervised Approach](https://mlsanity.com/paper/1904.03367/) (2019)
- [Machine versus Human Attention in Deep Reinforcement Learning Tasks](https://mlsanity.com/paper/2010.15942/) (2020)
- [Unsupervised Object Keypoint Learning using Local Spatial Predictability](https://mlsanity.com/paper/2011.12930/) (2020)
- [Free-Lunch Saliency via Attention in Atari Agents](https://mlsanity.com/paper/1908.02511/) (2019)
- [Visual Explanation using Attention Mechanism in Actor-Critic-based Deep Reinforcement Learning](https://mlsanity.com/paper/2103.04067/) (2021)
- [Temporal-Spatial Causal Interpretations for Vision-Based Reinforcement Learning](https://mlsanity.com/paper/2112.03020/) (2021)
- [Visual Attention for Behavioral Cloning in Autonomous Driving](https://mlsanity.com/paper/1812.01802/) (2018)

## Built on by (most cited first, 1 of 1)

- [Estimating Central, Peripheral, and Temporal Visual Contributions to Human Decision Making in Atari Games](https://mlsanity.com/paper/2604.04439/) (2026)

## Abstract (arXiv)

This study introduces a novel method for revealing human internal attention patterns (decision-relevant attention) from gameplay data alone, leveraging offline attention techniques from reinforcement learning (RL). We propose contextualized, task-relevant (CTR) attention networks, which generate attention maps from both human and RL agent gameplay in Atari environments. To evaluate whether the human CTR maps reveal internal attention patterns, we validate our model by quantitative and qualitative comparison to the agent maps as well as to a temporally integrated overt attention (TIOA) model based on human eye-tracking data. Our results show that human CTR maps are more sparse than the agent ones and align better with the TIOA maps. Following a qualitative visual comparison we conclude that they likely capture patterns of internal attention. As a further application, we use these maps to guide RL agents, finding that human attention-guided agents achieve slightly improved and more stable learning compared to baselines, and significantly outperform TIOA-based agents. This work advances the understanding of human-agent attention differences and provides a new approach for extracting and validating internal attention patterns from behavioral data.
