# Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models

arXiv: https://arxiv.org/abs/2504.11054 · HTML: https://mlsanity.com/paper/2504.11054/

## Key facts

- Cited by 56 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 90 of its 106 references that are in the map.
- First posted on arXiv 15 Apr 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 90)

- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [f-GAN: Training Generative Neural Samplers using Variational Divergence Minimization](https://mlsanity.com/paper/1606.00709/) (2016)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [Behavior Transformers: Cloning k modes with one stone](https://mlsanity.com/paper/2206.11251/) (2022)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Imitating Human Behaviour with Diffusion Models](https://mlsanity.com/paper/2301.10677/) (2023)
- [Perpetual Humanoid Control for Real-time Simulated Avatars](https://mlsanity.com/paper/2305.06456/) (2023)
- [Reinforcement Learning with Prototypical Representations](https://mlsanity.com/paper/2102.11271/) (2021)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)

## Built on by (most cited first, 30 of 56)

- [TD-JEPA: Latent-predictive Representations for Zero-Shot Reinforcement Learning](https://mlsanity.com/paper/2510.00739/) (2025)
- [DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion](https://mlsanity.com/paper/2509.14353/) (2025)
- [OdysSim: Building Foundation Models for Human Behavior Simulation](https://mlsanity.com/paper/2606.14199/) (2026)
- [Self-Predictive Representations for Combinatorial Generalization in Behavioral Cloning](https://mlsanity.com/paper/2506.10137/) (2025)
- [Be.FM: Open Foundation Models for Human Behavior](https://mlsanity.com/paper/2505.23058/) (2025)
- [Zero-Shot Adaptation of Behavioral Foundation Models to Unseen Dynamics](https://mlsanity.com/paper/2505.13150/) (2025)
- [Epistemically-guided forward-backward exploration](https://mlsanity.com/paper/2507.05477/) (2025)
- [Towards Robust Zero-Shot Reinforcement Learning](https://mlsanity.com/paper/2510.15382/) (2025)
- [Compositional Planning with Jumpy World Models](https://mlsanity.com/paper/2602.19634/) (2026)
- [Optimistic Task Inference for Behavior Foundation Models](https://mlsanity.com/paper/2510.20264/) (2025)
- [UniAct: Unified Motion Generation and Action Streaming for Humanoid Robots](https://mlsanity.com/paper/2512.24321/) (2025)
- [Scalable Exploration for High-Dimensional Continuous Control via Value-Guided Flow](https://mlsanity.com/paper/2601.19707/) (2026)
- [Reward-Aware Proto-Representations in Reinforcement Learning](https://mlsanity.com/paper/2505.16217/) (2025)
- [Soft Forward-Backward Representations for Zero-shot Reinforcement Learning with General Utilities](https://mlsanity.com/paper/2602.06769/) (2026)
- [Can We Really Learn One Representation to Optimize All Rewards?](https://mlsanity.com/paper/2602.11399/) (2026)
- [InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills](https://mlsanity.com/paper/2603.07516/) (2026)
- [Feature-Based vs. GAN-Based Learning from Demonstrations: When and Why](https://mlsanity.com/paper/2507.05906/) (2025)
- [SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generation](https://mlsanity.com/paper/2509.20927/) (2025)
- [Reference Grounded Skill Discovery](https://mlsanity.com/paper/2510.06203/) (2025)
- [Zero-Shot Off-Policy Learning](https://mlsanity.com/paper/2602.01962/) (2026)
- [Regularized Latent Dynamics Prediction is a Strong Baseline For Behavioral Foundation Models](https://mlsanity.com/paper/2603.15857/) (2026)
- [A Reward-Free Viewpoint on Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2604.24532/) (2026)
- [Scaling Behavior Foundation Model for Humanoid Robots](https://mlsanity.com/paper/2607.15163/) (2026)
- [Fine-tuning Behavioral Cloning Policies with Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2509.26605/) (2025)
- [A Unified Framework for Zero-Shot Reinforcement Learning](https://mlsanity.com/paper/2510.20542/) (2025)
- [The Laplacian Keyboard: Beyond the Linear Span](https://mlsanity.com/paper/2602.07730/) (2026)
- [Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid Control](https://mlsanity.com/paper/2602.21599/) (2026)
- [EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents](https://mlsanity.com/paper/2602.23205/) (2026)
- [Reward-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2603.05066/) (2026)
- [Maximum Entropy Behavior Exploration for Sim2Real Zero-Shot Reinforcement Learning](https://mlsanity.com/paper/2603.25464/) (2026)

## Abstract (arXiv)

Unsupervised reinforcement learning (RL) aims at pre-training agents that can solve a wide range of downstream tasks in complex environments. Despite recent advancements, existing approaches suffer from several limitations: they may require running an RL process on each downstream task to achieve a satisfactory performance, they may need access to datasets with good coverage or well-curated task-specific samples, or they may pre-train policies with unsupervised losses that are poorly correlated with the downstream tasks of interest. In this paper, we introduce a novel algorithm regularizing unsupervised RL towards imitating trajectories from unlabeled behavior datasets. The key technical novelty of our method, called Forward-Backward Representations with Conditional-Policy Regularization, is to train forward-backward representations to embed the unlabeled trajectories to the same latent space used to represent states, rewards, and policies, and use a latent-conditional discriminator to encourage policies to ``cover'' the states in the unlabeled behavior dataset. As a result, we can learn policies that are well aligned with the behaviors in the dataset, while retaining zero-shot generalization capabilities for reward-based and imitation tasks. We demonstrate the effectiveness of this new approach in a challenging humanoid control problem: leveraging observation-only motion capture datasets, we train Meta Motivo, the first humanoid behavioral foundation model that can be prompted to solve a variety of whole-body tasks, including motion tracking, goal reaching, and reward optimization. The resulting model is capable of expressing human-like behaviors and it achieves competitive performance with task-specific methods while outperforming state-of-the-art unsupervised RL and model-based baselines.
