# GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR

arXiv: https://arxiv.org/abs/2504.10809 · HTML: https://mlsanity.com/paper/2504.10809/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 84 references that are in the map.
- First posted on arXiv 15 Apr 2025.

## Builds on (most cited first, 30 of 52)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes](https://mlsanity.com/paper/2311.13384/) (2023)
- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition](https://mlsanity.com/paper/2110.14373/) (2021)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [Deep Bilateral Learning for Real-Time Image Enhancement](https://mlsanity.com/paper/1707.02880/) (2017)
- [HDR image reconstruction from a single exposure using deep CNNs](https://mlsanity.com/paper/1710.07480/) (2017)
- [Learning to Predict Indoor Illumination from a Single Image](https://mlsanity.com/paper/1704.00090/) (2017)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes](https://mlsanity.com/paper/2407.07090/) (2024)
- [Single-Image HDR Reconstruction by Learning to Reverse the Camera Pipeline](https://mlsanity.com/paper/2004.01179/) (2020)
- [HDR-NeRF: High Dynamic Range Neural Radiance Fields](https://mlsanity.com/paper/2111.14451/) (2021)
- [Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes](https://mlsanity.com/paper/2304.03266/) (2023)
- [ExpandNet: A Deep Convolutional Neural Network for High Dynamic Range Expansion from Low Dynamic Range Content](https://mlsanity.com/paper/1803.02266/) (2018)
- [Deep Parametric Indoor Lighting Estimation](https://mlsanity.com/paper/1910.08812/) (2019)
- [Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting](https://mlsanity.com/paper/2109.06061/) (2021)
- [Fast Spatially-Varying Indoor Lighting Estimation](https://mlsanity.com/paper/1906.03799/) (2019)
- [Single Image HDR Reconstruction Using a CNN with Masked Features and Perceptual Loss](https://mlsanity.com/paper/2005.07335/) (2020)
- [Deep Sky Modeling for Single Image Outdoor Lighting Estimation](https://mlsanity.com/paper/1905.03897/) (2019)
- [SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement](https://mlsanity.com/paper/2408.00653/) (2024)
- [DiffusionLight: Light Probes for Free by Painting a Chrome Ball](https://mlsanity.com/paper/2312.09168/) (2023)
- [Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination](https://mlsanity.com/paper/2003.08367/) (2020)

## Built on by (most cited first, 12 of 12)

- [RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction](https://mlsanity.com/paper/2512.23437/) (2025)
- [LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes](https://mlsanity.com/paper/2601.15283/) (2026)
- [UniLight: A Unified Representation for Lighting](https://mlsanity.com/paper/2512.04267/) (2025)
- [Lighting in Motion: Spatiotemporal HDR Lighting Estimation](https://mlsanity.com/paper/2512.13597/) (2025)
- [UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenes](https://mlsanity.com/paper/2511.21565/) (2025)
- [Physically Inspired Gaussian Splatting for HDR Novel View Synthesis](https://mlsanity.com/paper/2603.28020/) (2026)
- [Video Generation Models Are Inherent Lighting Estimators](https://mlsanity.com/paper/2607.04674/) (2026)
- [LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting](https://mlsanity.com/paper/2603.29209/) (2026)
- [LUCID: Learning Unified Control for Image Deflaring and Exposure Mastery in Nighttime Photography](https://mlsanity.com/paper/2606.06901/) (2026)
- [TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions](https://mlsanity.com/paper/2606.11314/) (2026)
- [Recurrent Dynamic Range Extension](https://mlsanity.com/paper/2609.13135/) (2026)
- [LAMP: 3D Source-Aware Lighting Estimation at Multiple Points](https://mlsanity.com/paper/2610.19266/) (2026)

## Abstract (arXiv)

We present GaSLight, a method that generates spatially-varying lighting from regular images. Our method proposes using HDR Gaussian Splats as light source representation, marking the first time regular images can serve as light sources in a 3D renderer. Our two-stage process first enhances the dynamic range of images plausibly and accurately by leveraging the priors embedded in diffusion models. Next, we employ Gaussian Splats to model 3D lighting, achieving spatially variant lighting. Our approach yields state-of-the-art results on HDR estimations and their applications in illuminating virtual objects and scenes. To facilitate the benchmarking of images as light sources, we introduce a novel dataset of calibrated and unsaturated HDR to evaluate images as light sources. We assess our method using a combination of this novel dataset and an existing dataset from the literature. Project page: https://lvsn.github.io/gaslight/
