# SoccerNet-v3D: Leveraging Sports Broadcast Replays for 3D Scene Understanding

arXiv: https://arxiv.org/abs/2504.10106 · HTML: https://mlsanity.com/paper/2504.10106/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 39 references that are in the map.
- First posted on arXiv 14 Apr 2025.

## Builds on (most cited first, 16 of 16)

- [SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videos](https://mlsanity.com/paper/1804.04527/) (2018)
- [SportsMOT: A Large Multi-Object Tracking Dataset in Multiple Sports Scenes](https://mlsanity.com/paper/2304.05170/) (2023)
- [Actions Speak Louder Than Goals: Valuing Player Actions in Soccer](https://mlsanity.com/paper/1802.07127/) (2018)
- [TacticAI: an AI assistant for football tactics](https://mlsanity.com/paper/2310.10553/) (2023)
- [Camera Calibration and Player Localization in SoccerNet-v2 and Investigation of their Representations for Action Spotting](https://mlsanity.com/paper/2104.09333/) (2021)
- [VARS: Video Assistant Referee System for Automated Soccer Decision Making from Multiple Views](https://mlsanity.com/paper/2304.04617/) (2023)
- [DeepSportradar-v1: Computer Vision Dataset for Sports Understanding with High Quality Annotations](https://mlsanity.com/paper/2208.08190/) (2022)
- [A Comprehensive Review of Computer Vision in Sports: Open Issues, Future Trends and Research Directions](https://mlsanity.com/paper/2203.02281/) (2022)
- [Ball 3D Localization From A Single Calibrated Image](https://mlsanity.com/paper/2204.00003/) (2022)
- [AutoSoccerPose: Automated 3D posture Analysis of Soccer Shot Movements](https://mlsanity.com/paper/2405.12070/) (2024)
- [Unified Uncertainty-Aware Diffusion for Multi-Agent Trajectory Modeling](https://mlsanity.com/paper/2503.18589/) (2025)
- [PnLCalib: Sports Field Registration via Points and Lines Optimization](https://mlsanity.com/paper/2404.08401/) (2024)
- [A Universal Protocol to Benchmark Camera Calibration for Sports](https://mlsanity.com/paper/2404.09807/) (2024)
- [WorldPose: A World Cup Dataset for Global 3D Human Pose Estimation](https://mlsanity.com/paper/2501.02771/) (2025)
- [Optical tracking in team sports](https://mlsanity.com/paper/2204.04143/) (2022)
- [A Survey of Advanced Computer Vision Techniques for Sports](https://mlsanity.com/paper/2301.07583/) (2023)

## Built on by (most cited first, 4 of 4)

- [FOOTPASS: A Multi-Modal Multi-Agent Tactical Context Dataset for Play-by-Play Action Spotting in Soccer Broadcast Videos](https://mlsanity.com/paper/2511.16183/) (2025)
- [Multi-Modal Soccer Scene Analysis with Masked Pre-Training](https://mlsanity.com/paper/2512.19528/) (2025)
- [Towards Athlete Fatigue Assessment from Association Football Videos](https://mlsanity.com/paper/2604.05636/) (2026)
- [SoccerNet 2026 Challenges Results](https://mlsanity.com/paper/2607.07320/) (2026)

## Abstract (arXiv)

Sports video analysis is a key domain in computer vision, enabling detailed spatial understanding through multi-view correspondences. In this work, we introduce SoccerNet-v3D and ISSIA-3D, two enhanced and scalable datasets designed for 3D scene understanding in soccer broadcast analysis. These datasets extend SoccerNet-v3 and ISSIA by incorporating field-line-based camera calibration and multi-view synchronization, enabling 3D object localization through triangulation. We propose a monocular 3D ball localization task built upon the triangulation of ground-truth 2D ball annotations, along with several calibration and reprojection metrics to assess annotation quality on demand. Additionally, we present a single-image 3D ball localization method as a baseline, leveraging camera calibration and ball size priors to estimate the ball's position from a monocular viewpoint. To further refine 2D annotations, we introduce a bounding box optimization technique that ensures alignment with the 3D scene representation. Our proposed datasets establish new benchmarks for 3D soccer scene understanding, enhancing both spatial and temporal analysis in sports analytics. Finally, we provide code to facilitate access to our annotations and the generation pipelines for the datasets.
