# EmbodiedOcc++: Boosting Embodied 3D Occupancy Prediction with Plane Regularization and Uncertainty Sampler

arXiv: https://arxiv.org/abs/2504.09540 · HTML: https://mlsanity.com/paper/2504.09540/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 8 references that are in the map.
- First posted on arXiv 13 Apr 2025.

## Builds on (most cited first, 6 of 6)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [Multi-Modal Data-Efficient 3D Scene Understanding for Autonomous Driving](https://mlsanity.com/paper/2405.05258/) (2024)
- [Fluidic Topology Optimization with an Anisotropic Mixture Model](https://mlsanity.com/paper/2209.10736/) (2022)

## Built on by (most cited first, 27 of 27)

- [ORV: 4D Occupancy-centric Robot Video Generation](https://mlsanity.com/paper/2506.03079/) (2025)
- [Generalizing Visual Geometry Priors to Sparse Gaussian Occupancy Prediction](https://mlsanity.com/paper/2602.21552/) (2026)
- [SplatSSC: Decoupled Depth-Guided Gaussian Splatting for Semantic Scene Completion](https://mlsanity.com/paper/2508.02261/) (2025)
- [OneOcc: Semantic Occupancy Prediction for Legged Robots with a Single Panoramic Camera](https://mlsanity.com/paper/2511.03571/) (2025)
- [Humanoid Occupancy: Enabling A Generalized Multimodal Occupancy Perception System on Humanoid Robots](https://mlsanity.com/paper/2507.20217/) (2025)
- [MathSticks: A Benchmark for Visual Symbolic Compositional Reasoning with Matchstick Puzzles](https://mlsanity.com/paper/2510.00483/) (2025)
- [Monocular Open Vocabulary Occupancy Prediction for Indoor Scenes](https://mlsanity.com/paper/2602.22667/) (2026)
- [Panoramic Multimodal Semantic Occupancy Prediction for Quadruped Robots](https://mlsanity.com/paper/2603.13108/) (2026)
- [OmniIndoor3D: Comprehensive Indoor 3D Reconstruction](https://mlsanity.com/paper/2505.20610/) (2025)
- [TGSFormer: Scalable Temporal Gaussian Splatting for Embodied Semantic Scene Completion](https://mlsanity.com/paper/2512.00300/) (2025)
- [O3N: Omnidirectional Open-Vocabulary Occupancy Prediction for Embodied Intelligent Robotics](https://mlsanity.com/paper/2603.12144/) (2026)
- [FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction](https://mlsanity.com/paper/2604.28115/) (2026)
- [YouTube-Occ: Learning Indoor 3D Semantic Occupancy Prediction from YouTube Videos](https://mlsanity.com/paper/2506.18266/) (2025)
- [Feed-Forward Gaussian Splatting from Sparse Aerial Views](https://mlsanity.com/paper/2605.19949/) (2026)
- [VEOcc: Voxel-Centric Online Semantic Occupancy Prediction For Embodied Scene Understanding](https://mlsanity.com/paper/2605.25059/) (2026)
- [GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priors](https://mlsanity.com/paper/2606.08440/) (2026)
- [FLM-Occ: Feed-forward Likelihood Maximization for Efficient Indoor Occupancy Prediction](https://mlsanity.com/paper/2606.21373/) (2026)
- [Bridging 3D Gaussians and Semantic Occupancy for Comprehensive Open-Vocabulary Scene Understanding from Unposed Images](https://mlsanity.com/paper/2607.01633/) (2026)
- [Adaptive Multi-Scale Channel-Spatial Attention Aggregation Framework for 3D Indoor Semantic Scene Completion Toward Assisting Visually Impaired](https://mlsanity.com/paper/2602.16385/) (2026)
- [SGR-OCC: Evolving Monocular Priors for Embodied 3D Occupancy Prediction via Soft-Gating Lifting and Semantic-Adaptive Geometric Refinement](https://mlsanity.com/paper/2603.14076/) (2026)
- [SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation](https://mlsanity.com/paper/2606.03909/) (2026)
- [Occ-VLM: Occupancy Grounded Vision Language Model for Indoor Scene Understanding](https://mlsanity.com/paper/2606.19776/) (2026)
- [GPOcc++: Unified Sparse Gaussian Occupancy Prediction with Visual Geometry Priors](https://mlsanity.com/paper/2607.13481/) (2026)
- [OccAnyScene: Towards Unified Indoor-Outdoor 3D Occupancy Prediction](https://mlsanity.com/paper/2608.08696/) (2026)
- [PanOVOcc: Panoramic Embodied Open-Vocabulary Occupancy Mapping with Long-term Spatial Voxel Memory](https://mlsanity.com/paper/2609.31716/) (2026)
- [AdaOcc: Adaptive 3D Occupancy Prediction for Embodied Tasks](https://mlsanity.com/paper/2609.38864/) (2026)
- [CrowdOcc: Monocular Semantic Scene Completion for Quadruped Robots in Crowded Indoor Environments](https://mlsanity.com/paper/2610.03031/) (2026)

## Abstract (arXiv)

Online 3D occupancy prediction provides a comprehensive spatial understanding of embodied environments. While the innovative EmbodiedOcc framework utilizes 3D semantic Gaussians for progressive indoor occupancy prediction, it overlooks the geometric characteristics of indoor environments, which are primarily characterized by planar structures. This paper introduces EmbodiedOcc++, enhancing the original framework with two key innovations: a Geometry-guided Refinement Module (GRM) that constrains Gaussian updates through plane regularization, along with a Semantic-aware Uncertainty Sampler (SUS) that enables more effective updates in overlapping regions between consecutive frames. GRM regularizes the position update to align with surface normals. It determines the adaptive regularization weight using curvature-based and depth-based constraints, allowing semantic Gaussians to align accurately with planar surfaces while adapting in complex regions. To effectively improve geometric consistency from different views, SUS adaptively selects proper Gaussians to update. Comprehensive experiments on the EmbodiedOcc-ScanNet benchmark demonstrate that EmbodiedOcc++ achieves state-of-the-art performance across different settings. Our method demonstrates improved edge accuracy and retains more geometric details while ensuring computational efficiency, which is essential for online embodied perception. The code will be released at: https://github.com/PKUHaoWang/EmbodiedOcc2.
