# Explorer: Robust Collection of Interactable GUI Elements

arXiv: https://arxiv.org/abs/2504.09352 · HTML: https://mlsanity.com/paper/2504.09352/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 56 references that are in the map.
- First posted on arXiv 12 Apr 2025.

## Builds on (most cited first, 20 of 20)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [Aggregated Residual Transformations for Deep Neural Networks](https://mlsanity.com/paper/1611.05431/) (2016)
- [FCOS: Fully Convolutional One-Stage Object Detection](https://mlsanity.com/paper/1904.01355/) (2019)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [A Comprehensive Survey on Test-Time Adaptation under Distribution Shifts](https://mlsanity.com/paper/2303.15361/) (2023)
- [All That's 'Human' Is Not Gold: Evaluating Human Evaluation of Generated Text](https://mlsanity.com/paper/2107.00061/) (2021)
- [Reinforcement Learning on Web Interfaces Using Workflow-Guided Exploration](https://mlsanity.com/paper/1802.08802/) (2018)
- [Multimodal Web Navigation with Instruction-Finetuned Foundation Models](https://mlsanity.com/paper/2305.11854/) (2023)
- [Spotlight: Mobile UI Understanding using Vision-Language Models with a Focus](https://mlsanity.com/paper/2209.14927/) (2022)
- [Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels](https://mlsanity.com/paper/2101.04893/) (2021)
- [WebUI: A Dataset for Enhancing Visual UI Understanding with Web Semantics](https://mlsanity.com/paper/2301.13280/) (2023)
- [VINS: Visual Search for Mobile User Interface Design](https://mlsanity.com/paper/2102.05216/) (2021)
- [Interactive Task and Concept Learning from Natural Language Instructions and GUI Demonstrations](https://mlsanity.com/paper/1909.00031/) (2019)
- [Modeling Mobile Interface Tappability Using Crowdsourcing and Deep Learning](https://mlsanity.com/paper/1902.11247/) (2019)
- [Translating Video Recordings of Mobile App Usages into Replayable Scenarios](https://mlsanity.com/paper/2005.09057/) (2020)
- [VASTA: A Vision and Language-assisted Smartphone Task Automation System](https://mlsanity.com/paper/1911.01474/) (2019)
- [Help, It Looks Confusing: GUI Task Automation Through Demonstration and Follow-up Questions](https://mlsanity.com/paper/1611.03906/) (2016)

## Built on by (most cited first, 2 of 2)

- [From Code Foundation Models to Agents and Applications: A Comprehensive Survey and Practical Guide to Code Intelligence](https://mlsanity.com/paper/2511.18538/) (2025)
- [Software Engineering for and with GUI Agent](https://mlsanity.com/paper/2608.09278/) (2026)

## Abstract (arXiv)

Automation of existing Graphical User Interfaces (GUIs) is important but hard to achieve. Upstream of making the GUI user-accessible or somehow scriptable, even the data-collection to understand the original interface poses significant challenges. For example, large quantities of general UI data seem helpful for training general machine learning (ML) models, but accessibility for each person can hinge on the ML's precision on a specific app. We therefore take the perspective that a given user needs confidence, that the relevant UI elements are being detected correctly throughout one app or digital environment. We mostly assume that the target application is known in advance, so that data collection and ML-training can be personalized for the test-time target domain. The proposed Explorer system focuses on detecting on-screen buttons and text-entry fields, i.e. interactables, where the training process has access to a live version of the application. The live application can run on almost any popular platform except iOS phones, and the collection is especially streamlined for Android phones or for desktop Chrome browsers. Explorer also enables the recording of interactive user sessions, and subsequent mapping of how such sessions overlap and sometimes loop back to similar states. We show how having such a map enables a kind of path planning through the GUI, letting a user issue audio commands to get to their destination. Critically, we are releasing our code for Explorer openly at https://github.com/varnelis/Explorer.
