# Learning in Structured Stackelberg Games

arXiv: https://arxiv.org/abs/2504.09006 · HTML: https://mlsanity.com/paper/2504.09006/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 63 references that are in the map.
- First posted on arXiv 11 Apr 2025.

## Builds on (most cited first, 23 of 23)

- [Strategic Classification](https://mlsanity.com/paper/1506.06980/) (2015)
- [A Characterization of Multiclass Learnability](https://mlsanity.com/paper/2203.01550/) (2022)
- [Optimal Learners for Multiclass Problems](https://mlsanity.com/paper/1405.2420/) (2014)
- [A Theory of PAC Learnability of Partial Concept Classes](https://mlsanity.com/paper/2107.08444/) (2021)
- [Smoothed Analysis with Adaptive Adversaries](https://mlsanity.com/paper/2102.08446/) (2021)
- [Smoothed Online Learning is as Easy as Statistical Learning](https://mlsanity.com/paper/2202.04690/) (2022)
- [Dispersion for Data-Driven Algorithm Design, Online Learning, and Private Optimization](https://mlsanity.com/paper/1711.03091/) (2017)
- [Learning in Stackelberg Games with Non-myopic Agents](https://mlsanity.com/paper/2208.09407/) (2022)
- [How much data is sufficient to learn high-performing algorithms? Generalization guarantees for data-driven algorithm design](https://mlsanity.com/paper/1908.02894/) (2019)
- [Calibrated Stackelberg Games: Learning Optimal Commitments Against Calibrated Agents](https://mlsanity.com/paper/2306.02704/) (2023)
- [Learning in Auctions: Regret is Hard, Envy is Easy](https://mlsanity.com/paper/1511.01411/) (2015)
- [Optimal Learners for Realizable Regression: PAC Learning and Online Learning](https://mlsanity.com/paper/2307.03848/) (2023)
- [Multiclass Online Learning and Uniform Convergence](https://mlsanity.com/paper/2303.17716/) (2023)
- [Fast Rates for Nonparametric Online Learning: From Realizability to Learning in Games](https://mlsanity.com/paper/2111.08911/) (2021)
- [Learning-to-learn non-convex piecewise-Lipschitz functions](https://mlsanity.com/paper/2108.08770/) (2021)
- [Semi-bandit Optimization in the Dispersed Setting](https://mlsanity.com/paper/1904.09014/) (2019)
- [Generalization Guarantees for Multi-item Profit Maximization: Pricing, Auctions, and Randomized Mechanisms](https://mlsanity.com/paper/1705.00243/) (2017)
- [Efficient Prior-Free Mechanisms for No-Regret Agents](https://mlsanity.com/paper/2311.07754/) (2023)
- [Meta-Learning in Games](https://mlsanity.com/paper/2209.14110/) (2022)
- [Strategic Littlestone Dimension: Improved Bounds on Online Strategic Classification](https://mlsanity.com/paper/2407.11619/) (2024)
- [Regret Minimization in Stackelberg Games with Side Information](https://mlsanity.com/paper/2402.08576/) (2024)
- [Nearly-Optimal Bandit Learning in Stackelberg Games with Side Information](https://mlsanity.com/paper/2502.00204/) (2025)
- [The Sample Complexity of Stackelberg Games](https://mlsanity.com/paper/2405.06977/) (2024)

## Built on by (most cited first, 2 of 2)

- [Learning in Bayesian Stackelberg Games With Unknown Follower's Types](https://mlsanity.com/paper/2602.00771/) (2026)
- [Learning to Price with Persuasion](https://mlsanity.com/paper/2608.16699/) (2026)

## Abstract (arXiv)

We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual information can be predictive of the follower's (unknown) type. Motivated by applications such as security games and AI safety, we show how this additional structure can help the leader learn a utility-maximizing policy in both the online and distributional settings. In the online setting, we first prove that standard learning-theoretic measures of complexity do not characterize the difficulty of the leader's learning task. Notably, we find that there exists a learning-theoretic measure of complexity, analogous to the Littlestone dimension in online classification, that tightly characterizes the leader's instance-optimal regret. We term this the Stackelberg-Littlestone dimension, and leverage it to provide a provably optimal online learning algorithm. In the distributional setting, we provide analogous results by showing that two new dimensions control the sample complexity upper- and lower-bound.
