# Investigating the Treacherous Turn in Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2504.08943 · HTML: https://mlsanity.com/paper/2504.08943/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Adversarial robustness and RL in finance, one of 15 directions in Deep reinforcement learning methods.
- Builds on 4 of its 17 references that are in the map.
- First posted on arXiv 11 Apr 2025.

## Placed in

- Deep reinforcement learning methods / [Adversarial robustness and RL in finance](https://mlsanity.com/deeprl/adversarial-robustness-and-rl-in-finance/)

## Builds on (most cited first, 4 of 4)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [BadNets: Identifying Vulnerabilities in the Machine Learning Model Supply Chain](https://mlsanity.com/paper/1708.06733/) (2017)
- [TrojDRL: Trojan Attacks on Deep Reinforcement Learning Agents](https://mlsanity.com/paper/1903.06638/) (2019)
- [Poisoning Deep Reinforcement Learning Agents with In-Distribution Triggers](https://mlsanity.com/paper/2106.07798/) (2021)

## Built on by (most cited first, 1 of 1)

- [AI Awareness](https://mlsanity.com/paper/2504.20084/) (2025)

## Abstract (arXiv)

The Treacherous Turn refers to the scenario where an artificial intelligence (AI) agent subtly, and perhaps covertly, learns to perform a behavior that benefits itself but is deemed undesirable and potentially harmful to a human supervisor. During training, the agent learns to behave as expected by the human supervisor, but when deployed to perform its task, it performs an alternate behavior without the supervisor there to prevent it. Initial experiments applying DRL to an implementation of the A Link to the Past example do not produce the treacherous turn effect naturally, despite various modifications to the environment intended to produce it. However, in this work, we find the treacherous behavior to be reproducible in a DRL agent when using other trojan injection strategies. This approach deviates from the prototypical treacherous turn behavior since the behavior is explicitly trained into the agent, rather than occurring as an emergent consequence of environmental complexity or poor objective specification. Nonetheless, these experiments provide new insights into the challenges of producing agents capable of true treacherous turn behavior.
