# Belief States for Cooperative Multi-Agent Reinforcement Learning under Partial Observability

arXiv: https://arxiv.org/abs/2504.08417 · HTML: https://mlsanity.com/paper/2504.08417/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 45 references that are in the map.
- First posted on arXiv 11 Apr 2025.

## Builds on (most cited first, 28 of 28)

- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [The Complexity of Decentralized Control of Markov Decision Processes](https://mlsanity.com/paper/1301.3836/) (2013)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [A Review of Cooperative Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1908.03963/) (2019)
- [Learning when to Communicate at Scale in Multiagent Cooperative and Competitive Tasks](https://mlsanity.com/paper/1812.09755/) (2018)
- [Agent Modelling under Partial Observability for Deep Reinforcement Learning](https://mlsanity.com/paper/2006.09447/) (2020)
- [QMDP-Net: Deep Learning for Planning under Partial Observability](https://mlsanity.com/paper/1703.06692/) (2017)
- [Learning Policy Representations in Multiagent Systems](https://mlsanity.com/paper/1806.06464/) (2018)
- [Deep Multiagent Reinforcement Learning: Challenges and Directions](https://mlsanity.com/paper/2106.15691/) (2021)
- [Neural Predictive Belief Representations](https://mlsanity.com/paper/1811.06407/) (2018)
- [R-MADDPG for Partially Observable Environments and Limited Communication](https://mlsanity.com/paper/2002.06684/) (2020)
- [A Deep Policy Inference Q-Network for Multi-Agent Systems](https://mlsanity.com/paper/1712.07893/) (2017)
- [Cooperative and Distributed Reinforcement Learning of Drones for Field Coverage](https://mlsanity.com/paper/1803.07250/) (2018)
- [Neural Recursive Belief States in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2102.02274/) (2021)
- [Information State Embedding in Partially Observable Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2004.01098/) (2020)
- [Estimating Q(s,s') with Deep Deterministic Dynamics Gradients](https://mlsanity.com/paper/2002.09505/) (2020)
- [Predictive-State Decoders: Encoding the Future into Recurrent Networks](https://mlsanity.com/paper/1709.08520/) (2017)
- [Collaborative Deep Reinforcement Learning for Joint Object Search](https://mlsanity.com/paper/1702.05573/) (2017)
- [Decentralized Policy Optimization](https://mlsanity.com/paper/2211.03032/) (2022)
- [Best Possible Q-Learning](https://mlsanity.com/paper/2302.01188/) (2023)

## Built on by (most cited first, 1 of 1)

- [Collaborative Belief Reasoning with LLMs for Efficient Multi-Agent Collaboration](https://mlsanity.com/paper/2509.21981/) (2025)

## Abstract (arXiv)

Reinforcement learning in partially observable environments is typically challenging, as it requires agents to learn an estimate of the underlying system state. These challenges are exacerbated in multi-agent settings, where agents learn simultaneously and influence the underlying state as well as each others' observations. We propose the use of learned beliefs on the underlying state of the system to overcome these challenges and enable reinforcement learning with fully decentralized training and execution. Our approach leverages state information to pre-train a probabilistic belief model in a self-supervised fashion. The resulting belief states, which capture both inferred state information as well as uncertainty over this information, are then used in a state-based reinforcement learning algorithm to create an end-to-end model for cooperative multi-agent reinforcement learning under partial observability. By separating the belief and reinforcement learning tasks, we are able to significantly simplify the policy and value function learning tasks and improve both the convergence speed and the final performance. We evaluate our proposed method on diverse partially observable multi-agent tasks designed to exhibit different variants of partial observability.
