# RAG-VR: Leveraging Retrieval-Augmented Generation for 3D Question Answering in VR Environments

arXiv: https://arxiv.org/abs/2504.08256 · HTML: https://mlsanity.com/paper/2504.08256/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal RAG, one of 15 directions in Retrieval-augmented generation.
- Builds on 11 of its 29 references that are in the map.
- First posted on arXiv 11 Apr 2025.

## Placed in

- Retrieval-augmented generation / [Multimodal RAG](https://mlsanity.com/rag/multimodal-rag/)

## Builds on (most cited first, 11 of 11)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lighter](https://mlsanity.com/paper/1910.01108/) (2019)
- [Dense Passage Retrieval for Open-Domain Question Answering](https://mlsanity.com/paper/2004.04906/) (2020)
- [Lost in the Middle: How Language Models Use Long Contexts](https://mlsanity.com/paper/2307.03172/) (2023)
- [Improving language models by retrieving from trillions of tokens](https://mlsanity.com/paper/2112.04426/) (2021)
- [A Survey on RAG Meeting LLMs: Towards Retrieval-Augmented Large Language Models](https://mlsanity.com/paper/2405.06211/) (2024)
- [Adaptive-RAG: Learning to Adapt Retrieval-Augmented Large Language Models through Question Complexity](https://mlsanity.com/paper/2403.14403/) (2024)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [Driving with LLMs: Fusing Object-Level Vector Modality for Explainable Autonomous Driving](https://mlsanity.com/paper/2310.01957/) (2023)
- [WikiChat: Stopping the Hallucination of Large Language Model Chatbots by Few-Shot Grounding on Wikipedia](https://mlsanity.com/paper/2305.14292/) (2023)
- [Ambient Intelligence for Next-Generation AR](https://mlsanity.com/paper/2303.12968/) (2023)

## Built on by (most cited first, 1 of 1)

- [NeRC: Neural Ranging Correction through Differentiable Moving Horizon Location Estimation](https://mlsanity.com/paper/2508.14336/) (2025)

## Abstract (arXiv)

Recent advances in large language models (LLMs) provide new opportunities for context understanding in virtual reality (VR). However, VR contexts are often highly localized and personalized, limiting the effectiveness of general-purpose LLMs. To address this challenge, we present RAG-VR, the first 3D question-answering system for VR that incorporates retrieval-augmented generation (RAG), which augments an LLM with external knowledge retrieved from a localized knowledge database to improve the answer quality. RAG-VR includes a pipeline for extracting comprehensive knowledge about virtual environments and user conditions for accurate answer generation. To ensure efficient retrieval, RAG-VR offloads the retrieval process to a nearby edge server and uses only essential information during retrieval. Moreover, we train the retriever to effectively distinguish among relevant, irrelevant, and hard-to-differentiate information in relation to questions. RAG-VR improves answer accuracy by 17.9%-41.8% and reduces end-to-end latency by 34.5%-47.3% compared with two baseline systems.
