# Graph Based Deep Reinforcement Learning Aided by Transformers for Multi-Agent Cooperation

arXiv: https://arxiv.org/abs/2504.08195 · HTML: https://mlsanity.com/paper/2504.08195/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 2 of its 11 references that are in the map.
- First posted on arXiv 11 Apr 2025.

## Builds on (most cited first, 2 of 2)

- [A comprehensive survey of research towards AI-enabled unmanned aerial systems in pre-, active-, and post-wildfire management](https://mlsanity.com/paper/2401.02456/) (2024)
- [Adaptive Data Transport Mechanism for UAV Surveillance Missions in Lossy Environments](https://mlsanity.com/paper/2410.10843/) (2024)

## Built on by (most cited first, 1 of 1)

- [Meta-Adaptive Beam Search Planning for Transformer-Based Reinforcement Learning Control of UAVs with Overhead Manipulators under Flight Disturbances](https://mlsanity.com/paper/2603.26612/) (2026)

## Abstract (arXiv)

Mission planning for a fleet of cooperative autonomous drones in applications that involve serving distributed target points, such as disaster response, environmental monitoring, and surveillance, is challenging, especially under partial observability, limited communication range, and uncertain environments. Traditional path-planning algorithms struggle in these scenarios, particularly when prior information is not available. To address these challenges, we propose a novel framework that integrates Graph Neural Networks (GNNs), Deep Reinforcement Learning (DRL), and transformer-based mechanisms for enhanced multi-agent coordination and collective task execution. Our approach leverages GNNs to model agent-agent and agent-goal interactions through adaptive graph construction, enabling efficient information aggregation and decision-making under constrained communication. A transformer-based message-passing mechanism, augmented with edge-feature-enhanced attention, captures complex interaction patterns, while a Double Deep Q-Network (Double DQN) with prioritized experience replay optimizes agent policies in partially observable environments. This integration is carefully designed to address specific requirements of multi-agent navigation, such as scalability, adaptability, and efficient task execution. Experimental results demonstrate superior performance, with 90% service provisioning and 100% grid coverage (node discovery), while reducing the average steps per episode to 200, compared to 600 for benchmark methods such as particle swarm optimization (PSO), greedy algorithms and DQN.
