# Multi-person Physics-based Pose Estimation for Combat Sports

arXiv: https://arxiv.org/abs/2504.08175 · HTML: https://mlsanity.com/paper/2504.08175/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 72 references that are in the map.
- First posted on arXiv 11 Apr 2025.

## Builds on (most cited first, 30 of 39)

- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Model](https://mlsanity.com/paper/2207.07115/) (2022)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [Monocular, One-stage, Regression of Multiple 3D People](https://mlsanity.com/paper/2008.12272/) (2020)
- [Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors](https://mlsanity.com/paper/2203.08528/) (2022)
- [Decoupling Human and Camera Motion from Videos in the Wild](https://mlsanity.com/paper/2302.12827/) (2023)
- [SimPoE: Simulated Character Control for 3D Human Pose Estimation](https://mlsanity.com/paper/2104.00683/) (2021)
- [3D Human Pose Estimation via Intuitive Physics](https://mlsanity.com/paper/2303.18246/) (2023)
- [DiffPose: Toward More Reliable 3D Pose Estimation](https://mlsanity.com/paper/2211.16940/) (2022)
- [Self-Supervised Learning of 3D Human Pose using Multi-view Geometry](https://mlsanity.com/paper/1903.02330/) (2019)
- [Contact and Human Dynamics from Monocular Video](https://mlsanity.com/paper/2007.11678/) (2020)
- [Hi4D: 4D Instance Segmentation of Close Human Interaction](https://mlsanity.com/paper/2303.15380/) (2023)
- [MultiSports: A Multi-Person Video Dataset of Spatio-Temporally Localized Sports Actions](https://mlsanity.com/paper/2105.07404/) (2021)
- [Fast and Robust Multi-Person 3D Pose Estimation from Multiple Views](https://mlsanity.com/paper/1901.04111/) (2019)
- [ViTPose++: Vision Transformer for Generic Body Pose Estimation](https://mlsanity.com/paper/2212.04246/) (2022)
- [Direct Multi-view Multi-person 3D Pose Estimation](https://mlsanity.com/paper/2111.04076/) (2021)
- [Predictive Sampling: Real-time Behaviour Synthesis with MuJoCo](https://mlsanity.com/paper/2212.00541/) (2022)
- [D&D: Learning Human Dynamics from Dynamic Camera](https://mlsanity.com/paper/2209.08790/) (2022)
- [Differentiable Dynamics for Articulated 3d Human Motion Reconstruction](https://mlsanity.com/paper/2205.12256/) (2022)
- [Multi-View Multi-Person 3D Pose Estimation with Plane Sweep Stereo](https://mlsanity.com/paper/2104.02273/) (2021)
- [Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Video](https://mlsanity.com/paper/2205.12292/) (2022)
- [Cross-View Tracking for Multi-Human 3D Pose Estimation at over 100 FPS](https://mlsanity.com/paper/2003.03972/) (2020)
- [Optical Non-Line-of-Sight Physics-based 3D Human Pose Estimation](https://mlsanity.com/paper/2003.14414/) (2020)
- [Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capture](https://mlsanity.com/paper/2203.14065/) (2022)
- [Embodied Scene-aware Human Pose Estimation](https://mlsanity.com/paper/2206.09106/) (2022)
- [SportsPose -- A Dynamic 3D sports pose dataset](https://mlsanity.com/paper/2304.01865/) (2023)
- [Reconstructing NBA Players](https://mlsanity.com/paper/2007.13303/) (2020)
- [Multiple View Geometry Transformers for 3D Human Pose Estimation](https://mlsanity.com/paper/2311.10983/) (2023)
- [Multi-person 3D Pose Estimation in Crowded Scenes Based on Multi-View Geometry](https://mlsanity.com/paper/2007.10986/) (2020)

## Built on by (most cited first, 1 of 1)

- [RAM: Recover Any 3D Human Motion in-the-Wild](https://mlsanity.com/paper/2603.19929/) (2026)

## Abstract (arXiv)

We propose a novel framework for accurate 3D human pose estimation in combat sports using sparse multi-camera setups. Our method integrates robust multi-view 2D pose tracking via a transformer-based top-down approach, employing epipolar geometry constraints and long-term video object segmentation for consistent identity tracking across views. Initial 3D poses are obtained through weighted triangulation and spline smoothing, followed by kinematic optimization to refine pose accuracy. We further enhance pose realism and robustness by introducing a multi-person physics-based trajectory optimization step, effectively addressing challenges such as rapid motions, occlusions, and close interactions. Experimental results on diverse datasets, including a new benchmark of elite boxing footage, demonstrate state-of-the-art performance. Additionally, we release comprehensive annotated video datasets to advance future research in multi-person pose estimation for combat sports.
