# How Can Objects Help Video-Language Understanding?

arXiv: https://arxiv.org/abs/2504.07454 · HTML: https://mlsanity.com/paper/2504.07454/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in MLLM training and visual instruction tuning, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 47 of its 57 references that are in the map.
- First posted on arXiv 10 Apr 2025.

## Placed in

- Multimodal LLMs / vision-language models / [MLLM training and visual instruction tuning](https://mlsanity.com/mllm/mllm-training-and-visual-instruction-tuning/)

## Builds on (most cited first, 30 of 47)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding](https://mlsanity.com/paper/2306.02858/) (2023)
- [Video-LLaVA: Learning United Visual Representation by Alignment Before Projection](https://mlsanity.com/paper/2311.10122/) (2023)
- [Oscar: Object-Semantics Aligned Pre-training for Vision-Language Tasks](https://mlsanity.com/paper/2004.06165/) (2020)
- [MVBench: A Comprehensive Multi-modal Video Understanding Benchmark](https://mlsanity.com/paper/2311.17005/) (2023)
- [Kosmos-2: Grounding Multimodal Large Language Models to the World](https://mlsanity.com/paper/2306.14824/) (2023)
- [Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models](https://mlsanity.com/paper/2306.05424/) (2023)
- [Shikra: Unleashing Multimodal LLM's Referential Dialogue Magic](https://mlsanity.com/paper/2306.15195/) (2023)
- [VideoChat: Chat-Centric Video Understanding](https://mlsanity.com/paper/2305.06355/) (2023)
- [Cambrian-1: A Fully Open, Vision-Centric Exploration of Multimodal LLMs](https://mlsanity.com/paper/2406.16860/) (2024)
- [LLaMA-Adapter: Efficient Fine-tuning of Language Models with Zero-init Attention](https://mlsanity.com/paper/2303.16199/) (2023)
- [VideoLLaMA 2: Advancing Spatial-Temporal Modeling and Audio Understanding in Video-LLMs](https://mlsanity.com/paper/2406.07476/) (2024)
- [NExT-QA:Next Phase of Question-Answering to Explaining Temporal Actions](https://mlsanity.com/paper/2105.08276/) (2021)
- [Eyes Wide Shut? Exploring the Visual Shortcomings of Multimodal LLMs](https://mlsanity.com/paper/2401.06209/) (2024)
- [VILA: On Pre-training for Visual Language Models](https://mlsanity.com/paper/2312.07533/) (2023)
- [Socratic Models: Composing Zero-Shot Multimodal Reasoning with Language](https://mlsanity.com/paper/2204.00598/) (2022)
- [YOLO-World: Real-Time Open-Vocabulary Object Detection](https://mlsanity.com/paper/2401.17270/) (2024)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [GLaMM: Pixel Grounding Large Multimodal Model](https://mlsanity.com/paper/2311.03356/) (2023)
- [InternVideo: General Video Foundation Models via Generative and Discriminative Learning](https://mlsanity.com/paper/2212.03191/) (2022)
- [Chat-UniVi: Unified Visual Representation Empowers Large Language Models with Image and Video Understanding](https://mlsanity.com/paper/2311.08046/) (2023)

## Built on by (most cited first, 8 of 8)

- [Think3D: Thinking with Space for Spatial Reasoning](https://mlsanity.com/paper/2601.13029/) (2026)
- [SiLVR: A Simple Language-based Video Reasoning Framework](https://mlsanity.com/paper/2505.24869/) (2025)
- [Object Centric Concept Bottlenecks](https://mlsanity.com/paper/2505.24492/) (2025)
- [ViKey: Enhancing Temporal Understanding in Videos via Visual Prompting](https://mlsanity.com/paper/2603.23186/) (2026)
- [Skill-3D: Evolving Scene-Aware Skills for Agentic 3D Spatial Reasoning](https://mlsanity.com/paper/2606.07436/) (2026)
- [Who Says What: Symbolic Trimodal Binding Mechanisms in Audio-Visual LLMs](https://mlsanity.com/paper/2609.31193/) (2026)
- [BoxTuning: Directly Injecting the Object Box for Multimodal Model Fine-Tuning](https://mlsanity.com/paper/2604.11136/) (2026)
- [TAU-Agent: An Agentic Retrieval-Augmented Framework for Traffic Anomaly Understanding](https://mlsanity.com/paper/2608.25935/) (2026)

## Abstract (arXiv)

Do we still need to represent objects explicitly in multimodal large language models (MLLMs)? To one extreme, pre-trained encoders convert images into visual tokens, with which objects and spatiotemporal relationships may be implicitly modeled. To the other extreme, image captions by themselves provide strong empirical performances for understanding tasks, despite missing fine-grained spatiotemporal information. To answer this question, we introduce ObjectMLLM, a framework capable of leveraging arbitrary computer vision algorithm to extract and integrate structured visual representation. Through extensive evaluations on six video question answering benchmarks, we confirm that explicit integration of object-centric representation remains necessary. Surprisingly, we observe that the simple approach of quantizing the continuous, structured object information and representing them as plain text performs the best, offering a data-efficient approach to integrate other visual perception modules into MLLM design. Our code and models are released at https://github.com/brown-palm/ObjectMLLM.
