# View-Dependent Uncertainty Estimation of 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2504.07370 · HTML: https://mlsanity.com/paper/2504.07370/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 13 references that are in the map.
- First posted on arXiv 10 Apr 2025.

## Builds on (most cited first, 8 of 8)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields](https://mlsanity.com/paper/2309.03185/) (2023)
- [Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representations](https://mlsanity.com/paper/2109.02123/) (2021)
- [FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information](https://mlsanity.com/paper/2311.17874/) (2023)
- [Density-aware NeRF Ensembles: Quantifying Predictive Uncertainty in Neural Radiance Fields](https://mlsanity.com/paper/2209.08718/) (2022)
- [Modeling Uncertainty in 3D Gaussian Splatting through Continuous Semantic Splatting](https://mlsanity.com/paper/2411.02547/) (2024)
- [Sources of Uncertainty in 3D Scene Reconstruction](https://mlsanity.com/paper/2409.06407/) (2024)

## Built on by (most cited first, 5 of 5)

- [PRIMU: Uncertainty Estimation for Novel Views in Gaussian Splatting from Primitive-Based Representations of Error and Coverage](https://mlsanity.com/paper/2508.02443/) (2025)
- [ConfCtrl: Enabling Precise Camera Control in Video Diffusion via Confidence-Aware Interpolation](https://mlsanity.com/paper/2603.09819/) (2026)
- [GO-PRE: Goal-Oriented Next-Best-View Selection via Predictive Rendering Entropy for Active 3D Reconstruction](https://mlsanity.com/paper/2607.29037/) (2026)
- [OUGS: Active View Selection via Object-aware Uncertainty Estimation in 3DGS](https://mlsanity.com/paper/2511.09397/) (2025)
- [Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting](https://mlsanity.com/paper/2609.28997/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has become increasingly popular in 3D scene reconstruction for its high visual accuracy. However, uncertainty estimation of 3DGS scenes remains underexplored and is crucial to downstream tasks such as asset extraction and scene completion. Since the appearance of 3D gaussians is view-dependent, the color of a gaussian can thus be certain from an angle and uncertain from another. We thus propose to model uncertainty in 3DGS as an additional view-dependent per-gaussian feature that can be modeled with spherical harmonics. This simple yet effective modeling is easily interpretable and can be integrated into the traditional 3DGS pipeline. It is also significantly faster than ensemble methods while maintaining high accuracy, as demonstrated in our experiments.
