# AssistanceZero: Scalably Solving Assistance Games

arXiv: https://arxiv.org/abs/2504.07091 · HTML: https://mlsanity.com/paper/2504.07091/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 46 of its 73 references that are in the map.
- First posted on arXiv 9 Apr 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 46)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPs](https://mlsanity.com/paper/2110.05038/) (2021)
- [Combining Deep Reinforcement Learning and Search for Imperfect-Information Games](https://mlsanity.com/paper/2007.13544/) (2020)
- [Off-Belief Learning](https://mlsanity.com/paper/2103.04000/) (2021)
- [MindCraft: Theory of Mind Modeling for Situated Dialogue in Collaborative Tasks](https://mlsanity.com/paper/2109.06275/) (2021)
- [Monte-Carlo Tree Search as Regularized Policy Optimization](https://mlsanity.com/paper/2007.12509/) (2020)
- [Modeling Strong and Human-Like Gameplay with KL-Regularized Search](https://mlsanity.com/paper/2112.07544/) (2021)
- [Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning](https://mlsanity.com/paper/2210.05492/) (2022)
- [On Targeted Manipulation and Deception when Optimizing LLMs for User Feedback](https://mlsanity.com/paper/2411.02306/) (2024)
- [Shared Autonomy via Hindsight Optimization](https://mlsanity.com/paper/1503.07619/) (2015)
- [Uncertainty Estimation for Language Reward Models](https://mlsanity.com/paper/2203.07472/) (2022)
- [Pragmatic-Pedagogic Value Alignment](https://mlsanity.com/paper/1707.06354/) (2017)
- [A New Formalism, Method and Open Issues for Zero-Shot Coordination](https://mlsanity.com/paper/2106.06613/) (2021)
- [Improving Grounded Language Understanding in a Collaborative Environment by Interacting with Agents Through Help Feedback](https://mlsanity.com/paper/2304.10750/) (2023)

## Built on by (most cited first, 10 of 10)

- [Predictive Concept Decoders: Training Scalable End-to-End Interpretability Assistants](https://mlsanity.com/paper/2512.15712/) (2025)
- [Quantifying the Utility of User Simulators for Building Collaborative LLM Assistants](https://mlsanity.com/paper/2605.09808/) (2026)
- [The Oversight Game: Learning to Cooperatively Balance an AI Agent's Safety and Autonomy](https://mlsanity.com/paper/2510.26752/) (2025)
- [Super Co-alignment of Human and AI for Sustainable Symbiotic Society](https://mlsanity.com/paper/2504.17404/) (2025)
- [Partner Capability Estimation for Task-Agnostic Adaptation in Ad-Hoc Teamwork](https://mlsanity.com/paper/2607.27177/) (2026)
- [AI Coaching for Accelerating Human Skill Development with Reinforcement Learning](https://mlsanity.com/paper/2606.25337/) (2026)
- [Provably Optimal Learning Algorithms for Assistance Games](https://mlsanity.com/paper/2607.08012/) (2026)
- [Corrigible Assistance in One Round: Pragmatic-Pedagogic Best Response](https://mlsanity.com/paper/2607.27508/) (2026)
- [Propose to Learn, Learn to Propose: Evaluability-Aware Assistance under Bounded Rationality](https://mlsanity.com/paper/2609.02242/) (2026)
- [Robots That Take Initiative: A Framework for Building and Evaluating Proactive Robots](https://mlsanity.com/paper/2609.28910/) (2026)

## Abstract (arXiv)

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling the interaction between assistant and user as a two-player game where the assistant cannot observe their shared goal. Despite their potential, assistance games have only been explored in simple settings. Scaling them to more complex environments is difficult because it requires both solving intractable decision-making problems under uncertainty and accurately modeling human users' behavior. We present the first scalable approach to solving assistance games and apply it to a new, challenging Minecraft-based assistance game with over 10400 possible goals. Our approach, AssistanceZero, extends AlphaZero with a neural network that predicts human actions and rewards, enabling it to plan under uncertainty. We show that AssistanceZero outperforms model-free RL algorithms and imitation learning in the Minecraft-based assistance game. In a human study, our AssistanceZero-trained assistant significantly reduces the number of actions participants take to complete building tasks in Minecraft. Our results suggest that assistance games are a tractable framework for training effective AI assistants in complex environments. Our code and models are available at https://github.com/cassidylaidlaw/minecraft-building-assistance-game.
