# Regret Bounds for Robust Online Decision Making

arXiv: https://arxiv.org/abs/2504.06820 · HTML: https://mlsanity.com/paper/2504.06820/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Apr 2025.

## Built on by (most cited first, 5 of 5)

- [Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret](https://mlsanity.com/paper/2602.06348/) (2026)
- [Value Under Ignorance in Universal Artificial Intelligence](https://mlsanity.com/paper/2512.17086/) (2025)
- [Online Learning for Uninformed Markov Games: Empirical Nash-Value Regret and Non-Stationarity Adaptation](https://mlsanity.com/paper/2602.07205/) (2026)
- [Ambiguous Online Learning](https://mlsanity.com/paper/2506.19810/) (2025)
- [Online Security Learning in Cooperative Multi-Agent Systems under Hidden Byzantine Attacks](https://mlsanity.com/paper/2608.06520/) (2026)

## Abstract (arXiv)

We propose a framework which generalizes "decision making with structured observations" by allowing robust (i.e. multivalued) models. In this framework, each model associates each decision with a convex set of probability distributions over outcomes. Nature can choose distributions out of this set in an arbitrary (adversarial) manner, that can be nonoblivious and depend on past history. The resulting framework offers much greater generality than classical bandits and reinforcement learning, since the realizability assumption becomes much weaker and more realistic. We then derive a theory of regret bounds for this framework. Although our lower and upper bounds are not tight, they are sufficient to fully characterize power-law learnability. We demonstrate this theory in two special cases: robust linear bandits and tabular robust online reinforcement learning. In both cases, we derive regret bounds that improve state-of-the-art (except that we do not address computational efficiency).
