# An Information-Geometric Approach to Artificial Curiosity

arXiv: https://arxiv.org/abs/2504.06355 · HTML: https://mlsanity.com/paper/2504.06355/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 16 of its 55 references that are in the map.
- First posted on arXiv 8 Apr 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 16 of 16)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [CVXPY: A Python-Embedded Modeling Language for Convex Optimization](https://mlsanity.com/paper/1603.00943/) (2016)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [Task-Agnostic Exploration via Policy Gradient of a Non-Parametric State Entropy Estimate](https://mlsanity.com/paper/2007.04640/) (2020)
- [Steady State Analysis of Episodic Reinforcement Learning](https://mlsanity.com/paper/2011.06631/) (2020)
- [R'enyi State Entropy for Exploration Acceleration in Reinforcement Learning](https://mlsanity.com/paper/2203.04297/) (2022)
- [k-Means Maximum Entropy Exploration](https://mlsanity.com/paper/2205.15623/) (2022)
- [Disciplined Geometric Programming](https://mlsanity.com/paper/1812.04074/) (2018)
- [Explosive neural networks via higher-order interactions in curved statistical manifolds](https://mlsanity.com/paper/2408.02326/) (2024)

## Abstract (arXiv)

Learning in environments with sparse rewards remains a fundamental challenge in reinforcement learning. Artificial curiosity addresses this limitation through intrinsic rewards to guide exploration, however, the precise formulation of these rewards has remained elusive. Ideally, such rewards should depend on the agent's information about the environment, remaining agnostic to its representation -- an invariance central to information geometry. Leveraging this, we show that information monotonicity and invariance under the agent-environment interaction uniquely constrains intrinsic rewards to strictly concave functions of the reciprocal occupancy. Requiring these rewards to yield a principled exploration-exploitation trade-off, via information geodesic interpolation on the occupancy manifold, effectively limits the candidates to those determined by a scalar parameter. Remarkably, special values of this parameter are found to correspond to count-based and maximum entropy exploration. This framework provides important constraints to the engineering of intrinsic rewards while integrating foundational exploration methods into a single, cohesive model.
