# Temporal Alignment-Free Video Matching for Few-shot Action Recognition

arXiv: https://arxiv.org/abs/2504.05956 · HTML: https://mlsanity.com/paper/2504.05956/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 37 references that are in the map.
- First posted on arXiv 8 Apr 2025.

## Builds on (most cited first, 27 of 27)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Prototypical Networks for Few-shot Learning](https://mlsanity.com/paper/1703.05175/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [Perceiver: General Perception with Iterative Attention](https://mlsanity.com/paper/2103.03206/) (2021)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [Few-Shot Video Classification via Temporal Alignment](https://mlsanity.com/paper/1906.11415/) (2019)
- [Temporal-Relational CrossTransformers for Few-Shot Action Recognition](https://mlsanity.com/paper/2101.06184/) (2021)
- [Spatio-temporal Relation Modeling for Few-shot Action Recognition](https://mlsanity.com/paper/2112.05132/) (2021)
- [Hybrid Relation Guided Set Matching for Few-shot Action Recognition](https://mlsanity.com/paper/2204.13423/) (2022)
- [MoLo: Motion-augmented Long-short Contrastive Learning for Few-shot Action Recognition](https://mlsanity.com/paper/2304.00946/) (2023)
- [TA2N: Two-Stage Action Alignment Network for Few-shot Action Recognition](https://mlsanity.com/paper/2107.04782/) (2021)
- [Compound Prototype Matching for Few-shot Action Recognition](https://mlsanity.com/paper/2207.05515/) (2022)
- [Would Mega-scale Datasets Further Enhance Spatiotemporal 3D CNNs?](https://mlsanity.com/paper/2004.04968/) (2020)
- [Boosting Few-shot Action Recognition with Graph-guided Hybrid Matching](https://mlsanity.com/paper/2308.09346/) (2023)
- [Inductive and Transductive Few-Shot Video Classification via Appearance and Temporal Alignments](https://mlsanity.com/paper/2207.10785/) (2022)
- [Task Discrepancy Maximization for Fine-grained Few-Shot Classification](https://mlsanity.com/paper/2207.01376/) (2022)
- [Revisiting the Spatial and Temporal Modeling for Few-shot Action Recognition](https://mlsanity.com/paper/2301.07944/) (2023)
- [CDFSL-V: Cross-Domain Few-Shot Learning for Videos](https://mlsanity.com/paper/2309.03989/) (2023)
- [Trajectory-aligned Space-time Tokens for Few-shot Action Recognition](https://mlsanity.com/paper/2407.18249/) (2024)
- [Second-order Temporal Pooling for Action Recognition](https://mlsanity.com/paper/1704.06925/) (2017)

## Built on by (most cited first, 10 of 10)

- [Unlocking Vision-Language Models for Video Anomaly Detection via Fine-Grained Prompting](https://mlsanity.com/paper/2510.02155/) (2025)
- [Trokens: Semantic-Aware Relational Trajectory Tokens for Few-Shot Action Recognition](https://mlsanity.com/paper/2508.03695/) (2025)
- [Spatio-temporal Decoupled Knowledge Compensator for Few-Shot Action Recognition](https://mlsanity.com/paper/2602.18043/) (2026)
- [Beyond Label Semantics: Language-Guided Action Anatomy for Few-shot Action Recognition](https://mlsanity.com/paper/2507.16287/) (2025)
- [Hierarchical Relation-augmented Representation Generalization for Few-shot Action Recognition](https://mlsanity.com/paper/2504.10079/) (2025)
- [White Aggregation and Restoration for Few-shot 3D Point Cloud Semantic Segmentation](https://mlsanity.com/paper/2509.13907/) (2025)
- [Distinguishing Visually Similar Actions: Prompt-Guided Semantic Prototype Modulation for Few-Shot Action Recognition](https://mlsanity.com/paper/2512.19036/) (2025)
- [Knowledge is Power: Advancing Few-shot Action Recognition with Multimodal Semantics from MLLMs](https://mlsanity.com/paper/2603.26033/) (2026)
- [STAR: Semantic-Temporal Adaptive Representation Learning for Few-Shot Action Recognition](https://mlsanity.com/paper/2605.13202/) (2026)
- [Few-Shot Video Recognition via Hierarchical Metric Learning](https://mlsanity.com/paper/2609.05242/) (2026)

## Abstract (arXiv)

Few-Shot Action Recognition (FSAR) aims to train a model with only a few labeled video instances. A key challenge in FSAR is handling divergent narrative trajectories for precise video matching. While the frame- and tuple-level alignment approaches have been promising, their methods heavily rely on pre-defined and length-dependent alignment units (e.g., frames or tuples), which limits flexibility for actions of varying lengths and speeds. In this work, we introduce a novel TEmporal Alignment-free Matching (TEAM) approach, which eliminates the need for temporal units in action representation and brute-force alignment during matching. Specifically, TEAM represents each video with a fixed set of pattern tokens that capture globally discriminative clues within the video instance regardless of action length or speed, ensuring its flexibility. Furthermore, TEAM is inherently efficient, using token-wise comparisons to measure similarity between videos, unlike existing methods that rely on pairwise comparisons for temporal alignment. Additionally, we propose an adaptation process that identifies and removes common information across classes, establishing clear boundaries even between novel categories. Extensive experiments demonstrate the effectiveness of TEAM. Codes are available at github.com/leesb7426/TEAM.
