# EduPlanner: LLM-Based Multi-Agent Systems for Customized and Intelligent Instructional Design

arXiv: https://arxiv.org/abs/2504.05370 · HTML: https://mlsanity.com/paper/2504.05370/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Placed in Educational agents and math problem solving, one of 16 directions in LLM agents and tool use.
- Builds on 22 of its 62 references that are in the map.
- First posted on arXiv 7 Apr 2025.

## Placed in

- LLM agents and tool use / [Educational agents and math problem solving](https://mlsanity.com/agents/educational-agents-and-math-problem-solving/)

## Builds on (most cited first, 22 of 22)

- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [AutoGen: Enabling Next-Gen LLM Applications via Multi-Agent Conversation](https://mlsanity.com/paper/2308.08155/) (2023)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [Self-Rewarding Language Models](https://mlsanity.com/paper/2401.10020/) (2024)
- [AgentVerse: Facilitating Multi-Agent Collaboration and Exploring Emergent Behaviors](https://mlsanity.com/paper/2308.10848/) (2023)
- [Character-LLM: A Trainable Agent for Role-Playing](https://mlsanity.com/paper/2310.10158/) (2023)
- [Auto-GPT for Online Decision Making: Benchmarks and Additional Opinions](https://mlsanity.com/paper/2306.02224/) (2023)
- [L-Eval: Instituting Standardized Evaluation for Long Context Language Models](https://mlsanity.com/paper/2307.11088/) (2023)
- [Agent Hospital: A Simulacrum of Hospital with Evolvable Medical Agents](https://mlsanity.com/paper/2405.02957/) (2024)
- [Solving Math Word Problems by Combining Language Models With Symbolic Solvers](https://mlsanity.com/paper/2304.09102/) (2023)
- [STEVE-1: A Generative Model for Text-to-Behavior in Minecraft](https://mlsanity.com/paper/2306.00937/) (2023)
- [Neeko: Leveraging Dynamic LoRA for Efficient Multi-Character Role-Playing Agent](https://mlsanity.com/paper/2402.13717/) (2024)
- [Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worlds](https://mlsanity.com/paper/2310.13255/) (2023)
- [CGMI: Configurable General Multi-Agent Interaction Framework](https://mlsanity.com/paper/2308.12503/) (2023)
- [EduAgent: Generative Student Agents in Learning](https://mlsanity.com/paper/2404.07963/) (2024)
- [Evaluating and Optimizing Educational Content with Large Language Model Judgments](https://mlsanity.com/paper/2403.02795/) (2024)
- [Scaffolding Language Learning via Multi-modal Tutoring Systems with Pedagogical Instructions](https://mlsanity.com/paper/2404.03429/) (2024)
- [Automated discovery of symbolic laws governing skill acquisition from naturally occurring data](https://mlsanity.com/paper/2404.05689/) (2024)
- [COMET: "Cone of experience" enhanced large multimodal model for mathematical problem generation](https://mlsanity.com/paper/2407.11315/) (2024)

## Built on by (most cited first, 18 of 18)

- [A Survey of Self-Evolving Agents: What, When, How, and Where to Evolve on the Path to Artificial Super Intelligence](https://mlsanity.com/paper/2507.21046/) (2025)
- [Large Language Model-based Data Science Agent: A Survey](https://mlsanity.com/paper/2508.02744/) (2025)
- [Beyond Static Responses: Multi-Agent LLM Systems as a New Paradigm for Social Science Research](https://mlsanity.com/paper/2506.01839/) (2025)
- [MASTER: Multi-Agent Security Through Exploration of Roles and Topological Structures -- A Comprehensive Framework](https://mlsanity.com/paper/2505.18572/) (2025)
- [DecoupledESC: Enhancing Emotional Support Generation via Strategy-Response Decoupled Preference Optimization](https://mlsanity.com/paper/2505.16995/) (2025)
- [CodeEdu: A Multi-Agent Collaborative Platform for Personalized Coding Education](https://mlsanity.com/paper/2507.13814/) (2025)
- [Video2Roleplay: A Multimodal Dataset and Framework for Video-Guided Role-playing Agents](https://mlsanity.com/paper/2509.15233/) (2025)
- [Addressing Situated Teaching Needs: A Multi-Agent Framework for Automated Slide Adaptation](https://mlsanity.com/paper/2511.18840/) (2025)
- [When Verification Hurts: Asymmetric Effects of Multi-Agent Feedback in Logic Proof Tutoring](https://mlsanity.com/paper/2603.27076/) (2026)
- [Enabling Multi-Agent Systems as Learning Designers: Applying Learning Sciences to AI Instructional Design](https://mlsanity.com/paper/2508.16659/) (2025)
- [Interactive LLM-assisted Curriculum Learning for Multi-Task Evolutionary Policy Search](https://mlsanity.com/paper/2602.10891/) (2026)
- [ZPD-SCA: Unveiling the Blind Spots of LLMs in Assessing Students' Cognitive Abilities](https://mlsanity.com/paper/2508.14377/) (2025)
- [ALIGNAgent: Adaptive Learner Intelligence for Gap Identification and Next-step guidance](https://mlsanity.com/paper/2601.15551/) (2026)
- [SLOW: Strategic Logical-inference Open Workspace for Cognitive Adaptation in AI Tutoring](https://mlsanity.com/paper/2603.28062/) (2026)
- [Agentic AI Ecosystems in Higher Education: A Perspective on AI Agents to Emerging Inclusive, Agentic Multi-Agent AI Framework for Learning, Teaching and Institutional Intelligence](https://mlsanity.com/paper/2605.14266/) (2026)
- [MasFACT: Continual Multi-Agent Topology Learning via Geometry-Aware Posterior Transfer](https://mlsanity.com/paper/2605.17361/) (2026)
- [Lect=uraAgents: A Multi-Agent Framework for Adaptive Personalized AI-Assisted Learning and Embodied Teaching](https://mlsanity.com/paper/2606.16428/) (2026)
- [PersonalPlan: Planning Multi-Agent Systems for Personalized Programming Learning](https://mlsanity.com/paper/2606.18633/) (2026)

## Abstract (arXiv)

Large Language Models (LLMs) have significantly advanced smart education in the Artificial General Intelligence (AGI) era. A promising application lies in the automatic generalization of instructional design for curriculum and learning activities, focusing on two key aspects: (1) Customized Generation: generating niche-targeted teaching content based on students' varying learning abilities and states, and (2) Intelligent Optimization: iteratively optimizing content based on feedback from learning effectiveness or test scores. Currently, a single large LLM cannot effectively manage the entire process, posing a challenge for designing intelligent teaching plans. To address these issues, we developed EduPlanner, an LLM-based multi-agent system comprising an evaluator agent, an optimizer agent, and a question analyst, working in adversarial collaboration to generate customized and intelligent instructional design for curriculum and learning activities. Taking mathematics lessons as our example, EduPlanner employs a novel Skill-Tree structure to accurately model the background mathematics knowledge of student groups, personalizing instructional design for curriculum and learning activities according to students' knowledge levels and learning abilities. Additionally, we introduce the CIDDP, an LLM-based five-dimensional evaluation module encompassing clarity, Integrity, Depth, Practicality, and Pertinence, to comprehensively assess mathematics lesson plan quality and bootstrap intelligent optimization. Experiments conducted on the GSM8K and Algebra datasets demonstrate that EduPlanner excels in evaluating and optimizing instructional design for curriculum and learning activities. Ablation studies further validate the significance and effectiveness of each component within the framework. Our code is publicly available at https://github.com/Zc0812/Edu_Planner
