# SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes

arXiv: https://arxiv.org/abs/2504.04831 · HTML: https://mlsanity.com/paper/2504.04831/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 51 references that are in the map.
- First posted on arXiv 7 Apr 2025.

## Builds on (most cited first, 26 of 26)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Augmented Neural ODEs](https://mlsanity.com/paper/1904.01681/) (2019)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [Skeleton-Aware Networks for Deep Motion Retargeting](https://mlsanity.com/paper/2005.05732/) (2020)
- [4DComplete: Non-Rigid Motion Estimation Beyond the Observable Surface](https://mlsanity.com/paper/2105.01905/) (2021)
- [Neural Cages for Detail-Preserving 3D Deformations](https://mlsanity.com/paper/1912.06395/) (2019)
- [TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos](https://mlsanity.com/paper/2403.17346/) (2024)
- [Single Motion Diffusion](https://mlsanity.com/paper/2302.05905/) (2023)
- [Unsupervised Shape and Pose Disentanglement for 3D Meshes](https://mlsanity.com/paper/2007.11341/) (2020)
- [Diffusion 3D Features (Diff3F): Decorating Untextured Shapes with Distilled Semantic Features](https://mlsanity.com/paper/2311.17024/) (2023)
- [Learning Skeletal Articulations with Neural Blend Shapes](https://mlsanity.com/paper/2105.02451/) (2021)
- [Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry](https://mlsanity.com/paper/2303.08658/) (2023)
- [RigNet: Neural Rigging for Articulated Characters](https://mlsanity.com/paper/2005.00559/) (2020)
- [Skeleton-free Pose Transfer for Stylized 3D Characters](https://mlsanity.com/paper/2208.00790/) (2022)
- [Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes](https://mlsanity.com/paper/2205.02904/) (2022)
- [Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild](https://mlsanity.com/paper/2305.08296/) (2023)
- [SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans](https://mlsanity.com/paper/2004.00326/) (2020)
- [Interactive Modelling of Volumetric Musculoskeletal Anatomy](https://mlsanity.com/paper/2106.05161/) (2021)
- [Correspondence-free online human motion retargeting](https://mlsanity.com/paper/2302.00556/) (2023)
- [Temporal Residual Jacobians For Rig-free Motion Transfer](https://mlsanity.com/paper/2407.14958/) (2024)
- [EMU: Efficient Muscle Simulation In Deformation Space](https://mlsanity.com/paper/2006.08821/) (2020)
- [Learning Bidirectional LSTM Networks for Synthesizing 3D Mesh Animation Sequences](https://mlsanity.com/paper/1810.02042/) (2018)

## Built on by (most cited first, 6 of 6)

- [ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion](https://mlsanity.com/paper/2601.16148/) (2026)
- [ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes](https://mlsanity.com/paper/2604.17623/) (2026)
- [MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer](https://mlsanity.com/paper/2511.18370/) (2025)
- [MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videos](https://mlsanity.com/paper/2601.02716/) (2026)
- [Fast 4D Mesh Generation by Spatio-Temporal Attention Chains](https://mlsanity.com/paper/2605.19786/) (2026)
- [Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completion](https://mlsanity.com/paper/2610.18871/) (2026)

## Abstract (arXiv)

Animation retargetting applies sparse motion description (e.g., keypoint sequences) to a character mesh to produce a semantically plausible and temporally coherent full-body mesh sequence. Existing approaches come with restrictions -- they require access to template-based shape priors or artist-designed deformation rigs, suffer from limited generalization to unseen motion and/or shapes, or exhibit motion jitter. We propose Self-supervised Motion Fields (SMF), a self-supervised framework that is trained with only sparse motion representations, without requiring dataset-specific annotations, templates, or rigs. At the heart of our method are Kinetic Codes, a novel autoencoder-based sparse motion encoding, that exposes a semantically rich latent space, simplifying large-scale training. Our architecture comprises dedicated spatial and temporal gradient predictors, which are jointly trained in an end-to-end fashion. The combined network, regularized by the Kinetic Codes' latent space, has good generalization across both unseen shapes and new motions. We evaluated our method on unseen motion sampled from AMASS, D4D, Mixamo, and raw monocular video for animation transfer on various characters with varying shapes and topology. We report a new SoTA on the AMASS dataset in the context of generalization to unseen motion. Code, weights, and supplementary are available on the project webpage at https://motionfields.github.io/
