# An Exploration-free Method for a Linear Stochastic Bandit Driven by a Linear Gaussian Dynamical System

arXiv: https://arxiv.org/abs/2504.03926 · HTML: https://mlsanity.com/paper/2504.03926/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 22 references that are in the map.
- First posted on arXiv 4 Apr 2025.

## Builds on (most cited first, 10 of 10)

- [Hyperband: A Novel Bandit-Based Approach to Hyperparameter Optimization](https://mlsanity.com/paper/1603.06560/) (2016)
- [Mostly Exploration-Free Algorithms for Contextual Bandits](https://mlsanity.com/paper/1704.09011/) (2017)
- [Learning to Optimize under Non-Stationarity](https://mlsanity.com/paper/1810.03024/) (2018)
- [Provably Efficient Online Hyperparameter Optimization with Population-Based Bandits](https://mlsanity.com/paper/2002.02518/) (2020)
- [A Simple Approach for Non-stationary Linear Bandits](https://mlsanity.com/paper/2103.05324/) (2021)
- [Time-Varying Gaussian Process Bandit Optimization](https://mlsanity.com/paper/1601.06650/) (2016)
- [Adaptive Exploration in Linear Contextual Bandit](https://mlsanity.com/paper/1910.06996/) (2019)
- [The Unreasonable Effectiveness of Greedy Algorithms in Multi-Armed Bandit with Many Arms](https://mlsanity.com/paper/2002.10121/) (2020)
- [Best-of-Both-Worlds Algorithms for Linear Contextual Bandits](https://mlsanity.com/paper/2312.15433/) (2023)
- [Non-Stationary Bandits with Auto-Regressive Temporal Dependency](https://mlsanity.com/paper/2210.16386/) (2022)

## Abstract (arXiv)

In stochastic multi-armed bandits, a major problem the learner faces is the trade-off between exploration and exploitation. Recently, exploration-free methods -- methods that commit to the action predicted to return the highest reward -- have been studied from the perspective of linear bandits. In this paper, we introduce a linear bandit setting where the reward is the output of a linear Gaussian dynamical system. Motivated by a problem encountered in hyperparameter optimization for reinforcement learning, where the number of actions is much higher than the number of training iterations, we propose Kalman filter Observability Dependent Exploration (KODE), an exploration-free method that utilizes the Kalman filter predictions to select actions. Our major contribution of this work is our analysis of the performance of the proposed method, which is dependent on the observability properties of the underlying linear Gaussian dynamical system. We evaluate KODE via two different metrics: regret, which is the cumulative expected difference between the highest possible reward and the reward sampled by KODE, and action alignment, which measures how closely KODE's chosen action aligns with the linear Gaussian dynamical system's state variable. To provide intuition on the performance, we prove that KODE implicitly encourages the learner to explore actions depending on the observability of the linear Gaussian dynamical system. This method is compared to several well-known stochastic multi-armed bandit algorithms to validate our theoretical results.
