# WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

arXiv: https://arxiv.org/abs/2504.03886 · HTML: https://mlsanity.com/paper/2504.03886/

## Key facts

- Cited by 50 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 70 references that are in the map.
- First posted on arXiv 4 Apr 2025.

## Builds on (most cited first, 30 of 46)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Direct Sparse Odometry](https://mlsanity.com/paper/1607.02565/) (2016)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos](https://mlsanity.com/paper/2412.04463/) (2024)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residuals](https://mlsanity.com/paper/1905.02082/) (2019)
- [SEA-RAFT: Simple, Efficient, Accurate RAFT for Optical Flow](https://mlsanity.com/paper/2405.14793/) (2024)
- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields](https://mlsanity.com/paper/2211.11704/) (2022)
- [Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting](https://mlsanity.com/paper/2312.10070/) (2023)
- [WildGaussians: 3D Gaussian Splatting in the Wild](https://mlsanity.com/paper/2407.08447/) (2024)
- [Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2311.16728/) (2023)
- [DynaSLAM: Tracking, Mapping and Inpainting in Dynamic Scenes](https://mlsanity.com/paper/1806.05620/) (2018)
- [SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM](https://mlsanity.com/paper/2402.03246/) (2024)
- [NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild](https://mlsanity.com/paper/2405.18715/) (2024)

## Built on by (most cited first, 30 of 50)

- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [DROID-SLAM in the Wild](https://mlsanity.com/paper/2603.19076/) (2026)
- [E3D-Bench: A Benchmark for End-to-End 3D Geometric Foundation Models](https://mlsanity.com/paper/2506.01933/) (2025)
- [UP-SLAM: Adaptively Structured Gaussian SLAM with Uncertainty Prediction in Dynamic Environments](https://mlsanity.com/paper/2505.22335/) (2025)
- [DINO-SLAM: DINO-informed RGB-D SLAM for Neural Implicit and Explicit Representations](https://mlsanity.com/paper/2507.19474/) (2025)
- [VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM](https://mlsanity.com/paper/2512.02293/) (2025)
- [WildRayZer: Self-supervised Large View Synthesis in Dynamic Environments](https://mlsanity.com/paper/2601.10716/) (2026)
- [Gaussian Mapping for Evolving Scenes](https://mlsanity.com/paper/2506.06909/) (2025)
- [Dream-SLAM: Dreaming the Unseen for Active SLAM in Dynamic Environments](https://mlsanity.com/paper/2602.21967/) (2026)
- [VarSplat: Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAM](https://mlsanity.com/paper/2603.09673/) (2026)
- [Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM](https://mlsanity.com/paper/2604.22339/) (2026)
- [SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors](https://mlsanity.com/paper/2511.17207/) (2025)
- [The Semantic Lifecycle in Embodied AI: Acquisition, Representation and Storage via Foundation Models](https://mlsanity.com/paper/2601.08876/) (2026)
- [Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions](https://mlsanity.com/paper/2602.04251/) (2026)
- [CAD-SLAM: Consistency-Aware Dynamic SLAM with Dynamic-Static Decoupled Mapping](https://mlsanity.com/paper/2505.19420/) (2025)
- [LidarPainter: One-Step Away From Any Lidar View To Novel Guidance](https://mlsanity.com/paper/2507.12114/) (2025)
- [A-TDOM: Active TDOM via On-the-Fly 3DGS](https://mlsanity.com/paper/2509.12759/) (2025)
- [ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos](https://mlsanity.com/paper/2509.17864/) (2025)
- [Preconditioned Deformation Grids](https://mlsanity.com/paper/2509.18097/) (2025)
- [HouseLayout3D: A Benchmark and Training-Free Baseline for 3D Layout Estimation in the Wild](https://mlsanity.com/paper/2512.02450/) (2025)
- [Dynamic Visual SLAM using a General 3D Prior](https://mlsanity.com/paper/2512.06868/) (2025)
- [RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction](https://mlsanity.com/paper/2602.20807/) (2026)
- [Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequences](https://mlsanity.com/paper/2602.22212/) (2026)
- [WildPose: A Unified Framework for Robust Pose Estimation in the Wild](https://mlsanity.com/paper/2605.12774/) (2026)
- [DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization](https://mlsanity.com/paper/2608.02099/) (2026)
- [DSG: Dynamic 3D Scene Graph Construction for Embodied Agents in Changing Indoor Environments](https://mlsanity.com/paper/2609.00619/) (2026)
- [Not All Pixels Are Equal: Confidence-Guided Attention for Feature Matching](https://mlsanity.com/paper/2505.02161/) (2025)
- [Dropping the D: RGB-D SLAM Without the Depth Sensor](https://mlsanity.com/paper/2510.06216/) (2025)
- [CRISTAL: Real-time Camera Registration in Static LiDAR Scans using Neural Rendering](https://mlsanity.com/paper/2511.16349/) (2025)
- [S2D: Sparse to Dense Lifting for 3D Reconstruction with Minimal Inputs](https://mlsanity.com/paper/2603.10893/) (2026)

## Abstract (arXiv)

We present WildGS-SLAM, a robust and efficient monocular RGB SLAM system designed to handle dynamic environments by leveraging uncertainty-aware geometric mapping. Unlike traditional SLAM systems, which assume static scenes, our approach integrates depth and uncertainty information to enhance tracking, mapping, and rendering performance in the presence of moving objects. We introduce an uncertainty map, predicted by a shallow multi-layer perceptron and DINOv2 features, to guide dynamic object removal during both tracking and mapping. This uncertainty map enhances dense bundle adjustment and Gaussian map optimization, improving reconstruction accuracy. Our system is evaluated on multiple datasets and demonstrates artifact-free view synthesis. Results showcase WildGS-SLAM's superior performance in dynamic environments compared to state-of-the-art methods.
