# Optimization of a Triangular Delaunay Mesh Generator using Reinforcement Learning

arXiv: https://arxiv.org/abs/2504.03610 · HTML: https://mlsanity.com/paper/2504.03610/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Apr 2025.

## Built on by (most cited first, 2 of 2)

- [A Survey of AI Methods for Geometry Preparation and Mesh Generation in Engineering Simulation](https://mlsanity.com/paper/2512.23719/) (2025)
- [Playing to Par: Reinforcement Learning for Provably Optimal Quadrilateral Block Decompositions](https://mlsanity.com/paper/2609.32146/) (2026)

## Abstract (arXiv)

In this work we introduce a triangular Delaunay mesh generator that can be trained using reinforcement learning to maximize a given mesh quality metric. Our mesh generator consists of a graph neural network that distributes and modifies vertices, and a standard Delaunay algorithm to triangulate the vertices. We explore various design choices and evaluate our mesh generator on various tasks including mesh generation, mesh improvement, and producing variable resolution meshes. The learned mesh generator outputs meshes that are comparable to those produced by Triangle and DistMesh, two popular Delaunay-based mesh generators.
